abagames / joys-of-small-game-development-enLinks
Guidebook for Enjoying Creating Small Games
â69Updated last year
Alternatives and similar repositories for joys-of-small-game-development-en
Users that are interested in joys-of-small-game-development-en are comparing it to the libraries listed below
Sorting:
- A collection of basic command line utilities for Picotronâ41Updated last month
- đšī¸ A handmade framework for making tiny gamesâ115Updated last week
- A simple story-telling game engineâ169Updated last month
- Tiny Texture Tumbler â A JS library and an editor to create texturesâ152Updated 10 months ago
- Modern roguelike with atmosphereâ40Updated last year
- Bitty Engine - An itty bitty 2D game engine, with built-in editors, programmable in Lua.â304Updated 3 weeks ago
- Entity Component System (ECS) for PICO-8 & Picotronâ77Updated last year
- Runtime emulation for PICO-8â112Updated 3 years ago
- a tiny lisp for pico-8â31Updated 3 months ago
- Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.â144Updated 2 weeks ago
- The all-in-one TIC-80 bundlerâ24Updated 6 months ago
- Updating the PICO-8 API to the current version.â40Updated 7 months ago
- đ§Š A Lua fork that supports PICO-8 syntax extensions and zero-based tables, part of ZEPTO-8â90Updated 9 months ago
- convert PICO-8 carts into picotron carts (some assembly required)â34Updated last year
- Haxe-based language for defining 2D shmups bullet-hell patterns.â144Updated 3 years ago
- Misc. games for PICO-8â94Updated 4 years ago
- â68Updated last year
- A guide that explains how different path finding algorithms workâ29Updated last year
- Browser-based fantasy consoleâ44Updated last month
- Open Source Fantasy Console in pure Rust [Core]â102Updated last year
- MicroW8: A WebAssembly based size-coding platformâ226Updated 4 months ago
- A boilerplate for browser based Roguelike game developmentâ70Updated 2 years ago
- Lyte2D sources, releases, issues and discussionsâ66Updated 3 months ago
- An attempt to reimplement the Playdate Handheld C Api in SDL2â16Updated 5 months ago
- Nuclear Blaze, a 48h game for Ludum Dare 48â121Updated 2 years ago
- Write retro video games in AssemblyScript.â13Updated 7 months ago
- A base game to be used for interns studyâ12Updated 3 years ago
- A 2d game engine written in ZIGâ22Updated last month
- Flightsim game for #pico8 - collaboration w/ Yellowbaronâ36Updated 5 years ago
- Doom-like SDK for PICO8â153Updated last month