UnioGame / LeoECS.Lite.Features
Collection of Base Game ECS Features
☆28Updated this week
Related projects ⓘ
Alternatives and complementary repositories for LeoECS.Lite.Features
- ☆46Updated 6 months ago
- Custom RectMask2D, that allow to disable Culling / Softness for better performance☆38Updated 2 years ago
- Fork of Dreaming381/Latios-Framework/Calligraphics☆53Updated this week
- Simple but powerful git integration for Unity 3D☆41Updated 3 weeks ago
- Reflection Utilities for UnityEngin 2022.2~2023.1 including IL2CPP☆32Updated 10 months ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 2 years ago
- A tool to help symbolicate il2cpp google crashes☆51Updated 9 months ago
- ☆14Updated 11 months ago
- Custom Memory Allocator for Unity with CopyFrom method☆28Updated 2 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆22Updated last month
- ☆19Updated 2 years ago
- A source generator that automatically generates a cache of components for Unity.☆33Updated 8 months ago
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor☆60Updated 9 months ago
- ☆61Updated last year
- This package allows for you to easily make docked tabs for your assets☆43Updated 6 months ago
- The Unity BRG Container☆68Updated 3 months ago
- 本仓库用来备忘一些Unity相关的技术,包括API、算法、实现效果、某些问题的解决方案等。☆35Updated 2 months ago
- 一个用于检测项目内相似图片,并提供替换/删除的工具☆43Updated 5 months ago
- A bunch of texture tools for unity☆57Updated 2 years ago
- Unity APIs that may be useful but not mentioned in the documentation.☆41Updated this week
- Adaptive UIBehaviour with auto-layout and flexible settings.☆54Updated last year
- A simple physics collision system suited for large numbers of entities *FORKED*☆39Updated 3 years ago
- UExtension is a basic type extension library for .Net and Unity projects. It integrates a large number of commonly used, efficient and co…☆35Updated 7 months ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated 11 months ago
- Entity command buffer for Leopotam EcsLite framework☆12Updated 2 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆25Updated 2 weeks ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆28Updated 3 months ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 5 years ago
- ☆47Updated 7 months ago
- ☆43Updated last month