Tylario / Procedural-Terrain-GenerationLinks
A procedural realistic terrain generation framework utilizing layered noise and trigonometric functions
☆11Updated 2 years ago
Alternatives and similar repositories for Procedural-Terrain-Generation
Users that are interested in Procedural-Terrain-Generation are comparing it to the libraries listed below
Sorting:
- ☆39Updated last year
- A periodical texturing in Unity☆71Updated 3 years ago
- ☆34Updated 2 years ago
- Hotspot UV for Unity with ProBuilder support☆71Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Voxel Terrain Generator for Unity ECS☆61Updated last month
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆114Updated 3 years ago
- ☆97Updated 2 years ago
- A (Designed for foliage) Billboard Generator☆53Updated 4 years ago
- ☆33Updated 4 years ago
- ☆74Updated 3 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- Very Simple, 100% Procedural Cloud Shadergraph for Unity HDRP☆21Updated 5 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- 🗺️ Tuatara charity stream 2021 project files☆31Updated 3 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆62Updated 4 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆17Updated 4 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆62Updated 3 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆76Updated 6 years ago
- A collection of URP shaders and render features.☆60Updated 3 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- ☆74Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆67Updated 7 years ago
- Imposter baking for Unity (URP)☆54Updated 3 years ago
- Procedural Grass System with Compute Shaders in Unity☆29Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year
- ☆18Updated 6 years ago