TokisanGames / blender-pushdownall
Addon for Blender 2.8-4.0+ that automatically creates NLA tracks for all animations. Useful for GLTF export.
☆32Updated last year
Alternatives and similar repositories for blender-pushdownall:
Users that are interested in blender-pushdownall are comparing it to the libraries listed below
- ☆37Updated 2 years ago
- blender level editor software suite☆54Updated this week
- Contains shaders for performing terrain shading in Godot, as well as Blender project.☆24Updated 4 months ago
- This is a Blender 2.9 script for importing mixamo Models to Godot-3☆19Updated 3 years ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆34Updated 8 months ago
- Godot 4 fork of VPainter☆34Updated 3 months ago
- ☆25Updated 3 weeks ago
- 360 degree camera implementation☆23Updated last year
- Create a grid of Lightmap Probes, and cut unwanted ones☆34Updated last week
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆68Updated last year
- ☆63Updated last week
- Blender 3D Shortcuts in Godot☆140Updated 11 months ago
- Addon to generate customizable cylindrical meshes from 3D curves☆79Updated 2 weeks ago
- Automatically assign and create materials☆27Updated 10 months ago
- Vpaiter for godot 4.0 based on Vpainter for godot 3.x☆39Updated 2 years ago
- A simple interactive waterfall shader for the Godot Engine.☆39Updated 4 years ago
- Example of using a sdFBM noise texture and raymarching to create effect decals☆59Updated 2 years ago
- Animation Retargeting module for Godot Game Engine☆132Updated 2 months ago
- An example using flowmaps to smooth particle flipbooks in Godot☆35Updated last year
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆55Updated 3 years ago
- A simple tool to randomly place meshes.☆80Updated last year
- Motion Matching for Godot 4.☆43Updated 6 months ago
- Godot 4 Multimesh minimal editor☆47Updated 10 months ago
- Blender 3D scripts for storing vertex data for use in a vertex shader.☆33Updated 3 years ago
- Texture and Splat Map painting in-game for Godot Engine (also World Vector3 to UV mapping)☆44Updated 2 years ago
- ☆31Updated last year
- Godot 4 beta 10☆36Updated 2 years ago
- A Godot shader that will restrict light values giving a type of cel or toon shaded look, as well as give you options to fake light depth.☆27Updated last year