TheMaverickProgrammer / OpenNetBattle
An open source card-based battle engine written in modern C++
☆200Updated last year
Alternatives and similar repositories for OpenNetBattle:
Users that are interested in OpenNetBattle are comparing it to the libraries listed below
- Recompilable version of Super Smash Bros. Melee 1.02 based on the LibOGC project.☆94Updated 4 years ago
- A Megaman Battle Network project that I worked on occasionally. Made from scratch with SFML and Thor in C++.☆4Updated 5 years ago
- Tactile Public Beta☆29Updated 4 months ago
- Mario Party N64 board editor☆120Updated 9 months ago
- May not be up to date, primary development done at gitgud.io☆57Updated 10 months ago
- The Legend of Zelda: The Minish Cap Randomizer☆124Updated last week
- Extract/view/convert Nintendo DS .nsbmd models☆163Updated 5 months ago
- Decompilation of Pokémon Mystery Dungeon: Red Rescue Team☆205Updated 2 weeks ago
- A model application for Super Smash Bros Ultimate☆41Updated last year
- A randomizer platform for a multitude of games.☆190Updated this week
- A repository containing the player models that can be used with LagoLunatic's TWW Randomizer.☆77Updated 4 months ago
- PM64 romhack that adds TTYD's gameplay into the original Paper Mario.☆143Updated last year
- Graphical frontend for MBAACC Community Edition☆44Updated 2 years ago
- Companion tool for installing and managing the m-ex system☆44Updated 6 months ago
- A ROM hack of Pokémon Emerald that aims to recreate Pokémon Crystal on the GBA.☆145Updated 4 months ago
- Code and accrued notes for understanding Super Smash Bros. Melee internals☆36Updated 2 years ago
- Super Metroid & A Link to the Past Crossover Item Randomizer V11☆75Updated 2 months ago
- universal, scriptable randomizer tracking solution that is open source, runs everywhere and supports auto-tracking.☆76Updated last week
- rollback netplay for mega man battle network / ロックマンエグゼのロールバックネットプレイ☆8Updated 2 years ago
- GUI Application to edit the ROM of Pokémon Mystery Dungeon Explorers of Sky☆195Updated 2 weeks ago
- An upgrade to Pokémon Red/Blue. Ports graphics and features from the Space World 1997 Gold/Silver prototype.☆113Updated last year
- Disassembly of the Pokémon Gold and Silver 1997 Space World demo☆354Updated this week
- A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.☆404Updated 2 years ago
- Play Mega Man Battle Network online with rollback netcode!☆93Updated 2 months ago
- High-level scripting language for gen 3 pokemon decompilation projects☆204Updated last week
- ☆165Updated last month
- Take Paper Mario 64, buff old and new enemies to absurd levels, then rebalance Mario's overpowered strategies, and you've got one of the …☆80Updated last year
- Decompilation/disassembly of Fire Emblem: The Sacred Stones☆159Updated 2 months ago
- Level editor for The Legend of Zelda: Ocarina of Time (N64) - UNMAINTAINED☆79Updated 3 years ago