Spatial-Cinematics / Lightweight-VRLinks
An open sourced, light weight, VR input framework. This is basically an empty Unity project that's been setup for easy VR integration without having to pull down any packages. No need for Steam VR or OVR plugins.
☆13Updated 5 years ago
Alternatives and similar repositories for Lightweight-VR
Users that are interested in Lightweight-VR are comparing it to the libraries listed below
Sorting:
- Material FX : A powerful free shader for unity.☆14Updated 5 years ago
- Tiny voice chat implementation for Unity.☆17Updated 7 years ago
- Simple matte composition with Unity☆14Updated 4 years ago
- Custom sub graph library for Shader Graph☆10Updated 7 years ago
- ☆16Updated 7 years ago
- A compute shader template for unity☆11Updated 5 years ago
- Display UV Check pattern of image effect for Unity3D☆26Updated 6 years ago
- Procedural Mesh Geometry for unity (VFX)☆14Updated 7 years ago
- ☆6Updated 6 months ago
- Mesh de-indexing utility☆24Updated 3 years ago
- Open Source Tools for Unity☆19Updated 6 years ago
- Generate triangle meshes in the shape of trees, composed out of simple tetrahedron shapes.☆11Updated 8 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- Astronomically accurate sun positioning system for Unity☆21Updated 4 years ago
- unity vfx graph benkyou suru☆14Updated 5 years ago
- ☆17Updated 3 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 6 years ago
- ☆13Updated 5 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- Audio visualization system based of Koch Fractals with Unity☆12Updated 6 years ago
- Jobified Time control system for Unity(Rewind,SlowMo,FastForward,Stop) & Physics-AudioSupport☆14Updated 5 years ago
- This is PostEffect package(HLSL Shader).☆17Updated 5 years ago
- 3D volumetric fire on Unity☆13Updated 4 years ago
- A lightweight GPU particle system for fluid like motion☆11Updated 8 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- Example of using the Vive trackers to control a character and record it to a generic animation☆18Updated 7 years ago
- A collection of effects created with Cloth Component☆13Updated 6 years ago
- How to generate a procedural mesh with Compute Shaders in Unity☆10Updated 5 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago