SlugGlove / Walk-On-AnythingLinks
A unity system to walk up any surface based on the grounds normals, similar to the systems used in some areas of mario galaxy
☆20Updated 5 years ago
Alternatives and similar repositories for Walk-On-Anything
Users that are interested in Walk-On-Anything are comparing it to the libraries listed below
Sorting:
- https://drive.google.com/drive/folders/1NzA1KPOR-drZ2CZ8CCmfpX_YnsoIHuZV?usp=sharing. This is a 'Super Mario 3D World' Style game created…☆34Updated 5 years ago
- A unity controller script for a free running parkour controller, similar to those found in mirrors edge or apex legends☆17Updated 5 years ago
- Advanced 3D hack-n-slash template inspired by "Links Awakening" with an advanced maneuvering, weapons and effects systems.☆20Updated 5 years ago
- Very simple UI element for displaying messages on screen.☆32Updated 6 years ago
- Includes an Inventory, Pickups, Crafting, and Mining as well as a camera and unit controller, and an object spawner for creating environm…☆27Updated 2 years ago
- Fake stop motion effect for Unity☆36Updated 4 years ago
- Basic implementation of first person rpg combat system for future uses☆20Updated 8 years ago
- Unity Gravity System - Super Mario Galaxy style planet and directional gravity!☆45Updated 6 years ago
- Example project of a hover ship controller that needes only 1 script☆28Updated 2 years ago
- Crafting System and Building placement for unity3D☆58Updated 7 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆43Updated 5 years ago
- WheelCollider driven fun little vehicle like Halo's Warthog.☆34Updated 6 years ago
- Bust-a-Move clone written in C# and using Unity engine to render.☆35Updated 5 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆37Updated 7 years ago
- A shader effect which cuts a hole in the wall to prevent an object being obstructed.☆40Updated 4 years ago
- Prototype that emulates the destruction system of R6 Siege in Unity☆22Updated 5 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- Game Design Patterns for C++☆55Updated last month
- ☆25Updated 6 years ago
- Recreating the Ghost Capture mechanic from Luigi's Mansion☆96Updated 9 months ago
- #NVJOB Name Generator. Free Unity Asset.☆29Updated 2 years ago
- Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitsc…☆28Updated 3 years ago
- The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (availa…☆41Updated 3 years ago
- A work-in-progress Unity3D solution for intellignt NPCs for use in video games, simulations and similar media.☆57Updated 8 years ago
- Unity creation tool, speeding up scene creation, workflows and empowering level designers.☆44Updated 11 months ago
- A single-player first-person timed "parkour" game that implements bunnyhopping, surfing, and rocketjumping.☆13Updated 8 years ago
- Simple to use procedural system to place objects based on their colliders for Unity engine.☆25Updated 3 years ago
- Third person shooter controller creating in Unity Engine and inspired of game "Gears Of War".☆34Updated 3 years ago
- A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based rayca…☆36Updated 7 years ago
- A collection of feature rich gameplay systems for Unity.☆35Updated 2 years ago