SUSTechGameAI / GameAIPlatformsLinks
Game-based AI Platforms
☆26Updated last year
Alternatives and similar repositories for GameAIPlatforms
Users that are interested in GameAIPlatforms are comparing it to the libraries listed below
Sorting:
- (ICLR 2021) Learning to Represent Action Values as a Hypergraph on the Action Vertices☆23Updated 4 years ago
- ☆19Updated 4 years ago
- PyTorch implementation for "On the Critical Role of Conventions in Adaptive Human-AI Collaboration", ICLR 2021☆16Updated 4 years ago
- Codes for Evolving Plastic ANNs☆13Updated 2 years ago
- ☆16Updated 4 years ago
- Applying minimaxQ learning algorithm to 2 agents games☆33Updated 7 years ago
- Implementation of Symbolic Relational Deep Reinforcement Learning based on Graph Neural Networks☆25Updated last year
- Multi-agent active perception with prediction rewards☆11Updated 4 years ago
- Explore and Control with Adversarial Surprise☆10Updated 3 years ago
- Implementation of CASCADE in Learning General World Models in a Handful of Reward-Free Deployments (NeurIPS 22).☆29Updated 2 years ago
- An unofficial implementation for online decision transformer☆40Updated 2 years ago
- More efficient exploration for reinforcement learning in two-player, zero-sum game☆21Updated 11 months ago
- Implementation of GAIL and AIRL using chinerrl☆17Updated 3 years ago
- Code used in our paper "Robust Deep Reinforment Learning through Adversarial Loss"☆33Updated last year
- Supplementary Data for Evolving Reinforcement Learning Algorithms☆46Updated 4 years ago
- Official repository of Action-Free Guide☆11Updated 2 years ago
- using information theory to encourage agents to cooperate and compete☆19Updated 6 years ago
- Offline RLHF codebase implementation for "Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human …☆38Updated last year
- Scalable MCTS for team scenarios☆16Updated last year
- Implementation for paper "A Consciousness-Inspired Planning Agent for Model-Based Reinforcement Learning".☆59Updated 9 months ago
- Related papers for offline reforcement learning (we mainly focus on representation and sequence modeling and conventional offline RL)☆18Updated 3 years ago
- Code that translates grammar into PDDL, runs a planner to produce multiple plans, translates plans into trainable lale pipelines and trai…☆18Updated 2 months ago
- Official repository for the paper "Goal-Conditioned Generators of Deep Policies"☆11Updated last month
- RL environment replicating the werewolf game to study emergent communication☆20Updated 2 years ago
- Generalised UDRL☆37Updated 3 years ago
- ☆15Updated 2 years ago
- [ICLR 2021] Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments.☆59Updated 2 years ago
- ☆22Updated 3 years ago
- Repository for "Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics" …☆16Updated last year
- Understanding RL vision Distill article☆23Updated 2 years ago