SSSxCCC / steelLinks
The Steel Game Engine
☆11Updated 4 months ago
Alternatives and similar repositories for steel
Users that are interested in steel are comparing it to the libraries listed below
Sorting:
- RTS game/engine in Rust and WebGPU☆333Updated 2 years ago
- A fast and flexible entity component system library.☆42Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆188Updated 3 months ago
- Cross-platform audio for Rust☆126Updated last month
- A safe, fast and cross-platform 2D component-based game framework written in rust☆74Updated last year
- Doom + Cliché = Doomé☆88Updated 2 years ago
- Conveniently load, cache, and reload external resources☆158Updated 3 weeks ago
- ☆105Updated 3 weeks ago
- ☆97Updated 6 months ago
- yakui is a declarative Rust UI library for games☆300Updated 3 weeks ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 months ago
- Backend code to use egui with wgpu.☆112Updated 3 months ago
- ☆66Updated 3 years ago
- cargo run for the browser☆180Updated 2 weeks ago
- Lightweight game audio☆158Updated 2 years ago
- Sparse set-based Entity Component System written in Rust.☆190Updated 5 months ago
- Simple example on how to use egui with wgpu and winit.☆93Updated 3 years ago
- Gfx-hal quad example running on Windows, Linux, Mac, iOS, Android☆47Updated 5 years ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆112Updated this week
- pix_engine is a cross-platform graphics & UI library for simple games, visualizations, digital art, and graphics applications written in …☆36Updated last month
- ☆192Updated last month
- Math Interoperability Types☆280Updated last year
- General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn☆108Updated 2 years ago
- A 3D engine with ECS and Vulkan renderer for Rust developers☆309Updated 6 months ago
- egui Code Editor widget with numbered lines and syntax highlighting..☆93Updated last month
- Iced integration for Bevy☆143Updated last year
- ☆123Updated last year
- a generated entity component system 🦎☆116Updated 2 months ago
- A Rust crate that implements a frame-rate-independent game loop.☆144Updated 10 months ago
- A simple message based networking library for the bevy framework☆82Updated 2 years ago