Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community
☆411Nov 11, 2026Updated this week
Alternatives and similar repositories for psxrecomp
Users that are interested in psxrecomp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Shared launcher and in-game UI for static recompilation projects · Part of the R.A.I.D. community☆33Updated this week
- Super Nintendo (SNES) game static recompiler ecosystem · Part of the R.A.I.D. community☆180Updated this week
- Tomba! (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community☆83Updated this week
- NES game static recompiler ecosystem · Part of the R.A.I.D. community☆144Updated this week
- Mega Man X4 (USA, SLUS-00561) statically recompiled to a native PC executable with PSXRecomp☆133Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- PSX Static Recompiler and Runtime, Not Affiliated With Sony or PlayStation☆623Updated this week
- Mega Man X recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community☆230Updated this week
- Mega Man X6 (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community☆86Updated this week
- Mega Man Zero recompiled for the Game Boy Advance using gbarecomp · Part of the R.A.I.D. community☆26Updated this week
- Super Mario Bros. recompiled for the NES using nesrecomp · Part of the R.A.I.D. community☆56Updated this week
- Metroid recompiled for the NES using nesrecomp · Part of the R.A.I.D. community☆32Updated this week
- Mega Man 3 recompiled for the NES using nesrecomp · Part of the R.A.I.D. community☆12Updated this week
- Sonic the Hedgehog recompiled for the Sega Genesis using segagenesisrecomp · Part of the R.A.I.D. community☆29Updated this week
- Windows-only native recompilation of Pac-Man for the NES (the 1993 Namco release) with a launcher, extras, cheats and beginner-friendly m…☆17Oct 6, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Ape Escape (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community☆106Updated this week
- Yoshi's Cookie recompiled for the NES using nesrecomp · Part of the R.A.I.D. community☆14Updated this week
- Static recompilation runtime libraries for PlayStation 3 titles.☆684Updated this week
- Sonic 3 & Knuckles recompiled for the Sega Genesis using segagenesisrecomp · Part of the R.A.I.D. community☆31Updated this week
- PlayStation 1 porting framework☆104Updated this week
- Sega Genesis / Mega Drive game static recompiler ecosystem · Part of the R.A.I.D. community☆61Updated this week
- RetComM Launcher — A Retro Compilation Manager - A frontend for updating, managing, and distributing static recompilations☆180Updated this week
- Sonic the Hedgehog 2 recompiled for the Sega Genesis using segagenesisrecomp · Part of the R.A.I.D. community☆41Updated this week
- Source-only Windows setup host for Ace Combat 3: Electrosphere (USA); Wave 2 release draft.☆25Oct 2, 2026Updated last month
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Very early pre-alpha Nintendo DS static recompiler research · source-only developer snapshot☆70Updated this week
- Sega Master System / Game Gear game static recompiler ecosystem · Part of the R.A.I.D. community☆13Updated this week
- Pokémon Stadium (US v1.0) recompiled for the Nintendo 64 using a fork of N64Recomp · Part of the R.A.I.D. community☆120Aug 15, 2026Updated 2 months ago
- The Legend of Zelda: The Minish Cap recompiled for the Game Boy Advance using gbarecomp · Part of the R.A.I.D. community☆35Updated this week
- A decompilation of Namco system 22☆290Updated this week
- Turn any Xbox game binary into a native Windows executable. No emulation. No interpreter. Just raw, recompiled C.☆405Nov 6, 2026Updated last week
- The Legend of Zelda: A Link to the Past recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community☆73Updated this week
- Experimental clean-room Sega Saturn runtime and recompilation research toolkit☆29Sep 6, 2026Updated 2 months ago
- Static recompilation of Donkey Kong Country (SNES USA v1.0) with native widescreen presentation and deterministic debugging tools☆298Sep 19, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Completed decompilation of the US release of Parasite Eve 2 on the Playstation 1.☆80Oct 27, 2026Updated 2 weeks ago
- Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, ad…☆148Sep 26, 2026Updated last month
- Game Boy Advance game static recompiler ecosystem · Part of the R.A.I.D. community☆79Updated this week
- Playstation 2 Static Recompiler & Runtime Tool to make native PC ports☆3,837Oct 23, 2026Updated 3 weeks ago
- ☆46Oct 28, 2026Updated 2 weeks ago
- the best gamecube/wii recompiler ever made (we aren't changing this)☆210Oct 10, 2026Updated last month
- Pokémon Ruby & Sapphire recompiled for the Game Boy Advance using gbarecomp · Part of the R.A.I.D. community☆26Updated this week
Are these results useful?