PereViader / ManualDi
Lightweight C# dependency injection framework without reflection. Works seamlessly in both Unity3d and plain C# projects
☆18Updated 2 weeks ago
Alternatives and similar repositories for ManualDi:
Users that are interested in ManualDi are comparing it to the libraries listed below
- Implementation of a persistent serializable GUID (Globally Unique Identifier) for Unity.☆56Updated 4 months ago
- A tool to update the Roslyn compiler and C# language versions for a Unity installation.☆56Updated last month
- UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.☆86Updated 11 months ago
- Unity package. Fully cross-platform Behavior Tree.☆47Updated this week
- Asynchronous screen transition/navigation for Unity.☆53Updated last month
- Useful system for visualizing continuously changing data with graphs.☆44Updated 3 months ago
- Unity Attributes☆78Updated 5 months ago
- Implementation of rope physics in Unity using Verlet integration☆41Updated 7 months ago
- Physics improvement suite for Unity☆56Updated 2 months ago
- Open-source unity editor extension that allows you to automatically select inherited implementations of a base class directly on the edit…☆44Updated last year
- Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.☆38Updated last year
- A Unity toolkit that allows easy editor customization with simple C# attributes.☆76Updated this week
- ☆53Updated 3 months ago
- A simple and intutive Audio Middleware for Unity☆41Updated 2 weeks ago
- Code-driven component injection toolkit for Unity.☆86Updated last year
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆86Updated 4 months ago
- NSubstitute is designed as a friendly substitute for .NET mocking libraries.☆90Updated last year
- A hexagonal grid layout group for Unity.☆64Updated 9 months ago
- Enhance your scene loading experience with Unity.☆104Updated 2 weeks ago
- C# Entity Component System Framework☆31Updated last month
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year
- Unity package that loads main (boot, master, loader) scene before entering play mode.☆34Updated 3 years ago
- The extra fast, minimum code size, unity compatible plugin for json files migrations using Newtonsoft Json.Net.☆60Updated last week
- FluentAssertions for Unity☆55Updated last year
- Simple editor addon that allows to show custom scriptable object icons in the Project view☆42Updated 11 months ago
- Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam parti…☆53Updated 11 months ago
- Unity editor tool for quickly changing the game's color palette☆65Updated last year
- Icon Browser for Unity Editor☆78Updated 2 years ago
- A sandbox to learn and play around☆57Updated this week