Panzerschrek / HexGPULinks
A game in a world of hexagonal prisms with all game logic calculated by the GPU
☆11Updated 11 months ago
Alternatives and similar repositories for HexGPU
Users that are interested in HexGPU are comparing it to the libraries listed below
Sorting:
- Early WIP server emulator for Sphere game (old Russian MMO)☆21Updated 2 months ago
- ☆58Updated last year
- Source code of X-Ray Engine v2.0 (2011)☆26Updated 4 years ago
- Native transpiled C API of the Unigine☆17Updated 3 years ago
- Prime World is a multiplayer online battle arena (MOBA) game released in 2014 and open sourced in 2024. The game was developed on an in-h…☆152Updated last week
- ☆107Updated 3 months ago
- Cross platform game development framework☆25Updated 13 years ago
- Hard Truck 1/2 and Rig'n'Roll games file formats, specs and script tools☆13Updated 4 years ago
- Game Engine☆32Updated 7 years ago
- Wing Commander Saga: Darkest Dawn Source Code☆18Updated 10 years ago
- Faithful Flappy Bird clone written in C#.☆12Updated 10 months ago
- ☆22Updated 7 months ago
- Allegiance - RTS + FPS Space Combat game☆20Updated 4 months ago
- Some 2D collision detection and physics stuff.☆12Updated 11 years ago
- Scripts and configs for Sea Dogs: To Each His Own☆33Updated 3 years ago
- ☆12Updated 4 years ago
- Custom Atlas Reactor game server☆17Updated 3 weeks ago
- CLI shader debugger / testbed for SPIRV-VM☆16Updated 5 years ago
- Space Rangers 2 Planetary Battles Engine☆15Updated last month
- VSCode extension for daScript language☆9Updated 7 months ago
- Bitpacking serializer for C++☆45Updated 2 months ago
- X-Ray Engine 1.0 expansion. Original version was used in S.T.A.L.K.E.R.: Shadow of Chernobyl. Vs 2019☆14Updated 4 years ago
- ECS example that demonstrates collision detection in the flecs ECS framework☆27Updated 5 years ago
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆15Updated 4 years ago
- ☆59Updated 6 months ago
- ArcanumWorld☆27Updated last year
- Visual scripting plugin for Lumix Engine☆9Updated 8 months ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated 2 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- Elbrus 2000 (e2k) backend to LCC (Little C Compiler)☆21Updated 2 years ago