NeelayS / supr_convertor
A simple tool to convert SMPL-X model parameters to SUPR model parameters
☆99Updated last year
Related projects: ⓘ
- Official ECCV 2022 repository for SUPR: A Sparse Unified Part-Based Human Representation☆164Updated last year
- Our model BUDDI learns the joint distribution of interacting people☆134Updated 2 months ago
- Code for the paper Learned Vertex Descent: A New Direction for 3D Human Model Fitting (ECCV 2022)☆156Updated 9 months ago
- SMPLitex – Official implementation☆87Updated 7 months ago
- Toolkit for EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild☆105Updated last year
- [CVPR'22] COAP: Learning Compositional Occupancy of People☆131Updated 2 years ago
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆89Updated last year
- The official implementation of the paper "MAS: Multiview Ancestral Sampling for 3D Motion Generation Using 2D Diffusion"☆103Updated 10 months ago
- Code for the paper "TAVA Template-free Animatable Volumetric Actors".☆198Updated 2 years ago
- [CVPR 2023] Code repository for HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distributi…☆74Updated 2 months ago
- Human Performance Capture from Monocular Video in the Wild (3DV2021)☆85Updated 11 months ago
- Code of [SIGGRAPH 2023] "PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling"☆153Updated last year
- Repository for the paper "Human Mesh Recovery from Multiple Shots"☆91Updated 2 years ago
- Towards Robust 3D Body Mesh Inference of Partially-observed Humans: semester project at ETH Zurich☆59Updated 8 months ago
- ☆243Updated last year
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆89Updated 3 months ago
- [CVPR 2023] Learning Locally Editable Virtual Humans☆159Updated 4 months ago
- Learning Disentangled Avatars with Hybrid 3D Representations. (Face, Body, Hair and Clothing)☆237Updated 11 months ago
- BEDLAM (CVPR 2023) render pipeline tools☆130Updated 5 months ago
- Official PyTorch implementation of "Authentic Hand Avatar from a Phone Scan via Universal Hand Model", CVPR 2024.☆63Updated 2 months ago
- Embed human pose information into neural radiance fields (NeRF) to render images of humans in desired poses from novel views☆58Updated 3 years ago
- ☆51Updated 2 years ago
- A Wiki on Body-Modelling Technology, maintained by Meshcapade GmbH.☆90Updated 10 months ago
- ☆101Updated 3 years ago
- [ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters☆187Updated 10 months ago
- Implementation of "Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis"☆175Updated last year
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆82Updated last year
- ☆82Updated last year
- [SIGGRAPH Asia '23] FLARE: Fast Learning of Animatable and Relightable Mesh Avatars☆131Updated 8 months ago
- ☆104Updated 3 months ago