Minimuino / thumbstick-deadzones
Techniques for managing analog stick input
☆46Updated 4 months ago
Alternatives and similar repositories for thumbstick-deadzones:
Users that are interested in thumbstick-deadzones are comparing it to the libraries listed below
- Lightweight header-only library for sensor fusion, gyro calibration, etc. BYO input library (eg SDL2).☆38Updated 10 months ago
- A library for producing images of SDL controllers.☆122Updated 5 months ago
- Example of basic quake 3 bsp loading and rendering for Gamemaker Studio 1.☆16Updated 5 years ago
- QuakeC Intellisense, diagnostics, and code browsing.☆33Updated 8 months ago
- Homebrew Sony PlayStation 1 SDK☆38Updated last year
- VR support for The Dark Mod☆72Updated 2 years ago
- Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.☆122Updated 4 months ago
- A tool to extract the Stage Dir and Dar files from the game Metal Gear Solid on PS1☆20Updated 3 years ago
- 3D screenshots in DuckStation☆76Updated last month
- ☆45Updated this week
- Toolset for Vagrant Story (2000, Square), written in JavaScript with Three.js☆103Updated 2 years ago
- A new level editor for the Halo games based on a CSG/Brush workflow, similar to Source/Quake level editing.☆36Updated 2 years ago
- XB2X: User-mode Windows driver for Xbox OG controllers, supporting both XInput and DirectInput.☆119Updated last year
- ☆36Updated 2 years ago
- Tools for extracting data from King's Field IV/King's Field The Ancient City☆23Updated 6 months ago
- VR interface for PC games☆73Updated 3 years ago
- A directional sprite batch render addon for blender. Designed for use with Zdoom but can be used to render for any game engine.☆24Updated 4 years ago
- Code and comprehensive explanations of game controller I/O on PC☆174Updated last month
- Starter kit for the FNA game framework.☆56Updated last year
- Blender addon that imports Quake BSP files☆112Updated 2 years ago
- Two Tribes' 2D-focused game engine, used to make RIVE and Toki Tori 2+☆124Updated 2 years ago
- Map viewer/editor for OpenSpace games (e.g. Rayman 2, 3, Arena, Tonic Trouble)☆86Updated 3 months ago
- Black Frame Insertion for the Windows Desktop with StrobeAPI support.☆17Updated 5 years ago
- A tool for Windows to play any game (old or new) with any gamepad (old or new)☆82Updated 3 months ago
- QoL enhancements for the oldgen PS1/PS2/PSP Armored Core games.☆108Updated 9 months ago
- Duke Nukem 3D ported to C# Unity☆31Updated 2 years ago
- CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender☆128Updated 2 weeks ago
- Continuation of Zackin5's vive support integrated into Dominic Szablewski's Oculus modification of Quakespasm.☆33Updated 5 years ago
- Need for Speed: High Stakes Disassembly translated to C source code.☆44Updated 3 years ago
- A Blender tool for manipulating in game objects in Halo Reach Forge in The Master Chief Collection.☆27Updated this week