MarkusMannil / WaveFunctionCollapse3DPluginLinks
☆17Updated last year
Alternatives and similar repositories for WaveFunctionCollapse3DPlugin
Users that are interested in WaveFunctionCollapse3DPlugin are comparing it to the libraries listed below
Sorting:
- Addon for creating procedural stairs in Godot Engine☆34Updated last year
- My implementation of WFC algoritm with gui for making tile rules and 3 generators.☆33Updated 3 months ago
- High quality procedural textures for your Godot gaming design pleasure.☆30Updated 10 months ago
- Here is Millu's Advanced Vehicle System for Godot 4+☆58Updated last week
- A Godot 4 plugin that expands on the debugging tools in the engine.☆28Updated 11 months ago
- Flight navigation in free space for Godot4☆49Updated last month
- Create a grid of Lightmap Probes, and cut unwanted ones☆43Updated 3 weeks ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆45Updated last year
- A Script to get class type (Also works for custom class and cross-scripting). Can be used for pattern matching.☆15Updated last year
- An addon for Godot 4; Adds IK and LookAt Nodes☆58Updated 3 months ago
- ☆19Updated 6 months ago
- ☆22Updated 4 months ago
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆93Updated this week
- Procedural mesh fragmentation algorithm for Godot 4.2☆31Updated 11 months ago
- Vertex painter for Godot 4.3 and 4.4☆14Updated 9 months ago
- A Godot node that takes screenshots of its viewport☆18Updated 9 months ago
- ☆55Updated 4 months ago
- ☆47Updated last year
- Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d . It uses combination of multimeshinstance3d in…☆14Updated 11 months ago
- ☆28Updated 11 months ago
- Addon to generate customizable cylindrical meshes from 3D curves☆91Updated 2 months ago
- An implementation of Fortone's Sweepline Algorithm for Godot 4.x☆24Updated last year
- A universal serializer, which target is size optimaize, for Godot 4.x.☆25Updated last year
- The Ramer-Douglas-Peucker algorithm implemented in Godot 4.☆11Updated last year
- ☆29Updated 2 years ago
- Grass scatterer, grass colorer, terrain builder, terrain texturer, and terrain colorer. Based in textures and brushes☆66Updated 2 months ago
- Dynamic Physical 3D Rope in Godot that interacts with Rigidbody3D☆33Updated last month
- ☆38Updated 3 months ago
- Three shaders to generate 3D animated planets and stars in Godot 4.☆55Updated this week
- A Godot 4.x Plugin for Dynamic Day Night Cycles☆43Updated 2 years ago