MaltcevMS / Unity3d.PlaneTriangulator
C# Plane triangulation library adopted for Unity3d mesh. Supports triangulation of a plane mesh with arbitrary holes. Accepts an array of vertices, returns an array of triangles as an array of integers.
☆11Updated 5 years ago
Alternatives and similar repositories for Unity3d.PlaneTriangulator:
Users that are interested in Unity3d.PlaneTriangulator are comparing it to the libraries listed below
- Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD☆34Updated 2 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- A Unity package to handle weighted distribution for even percentages and random draws☆14Updated 5 years ago
- Reactive node system for Unity☆44Updated last year
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 6 years ago
- Simple twin slider based on Unity UI sliders☆16Updated 6 years ago
- Receive Update callback(s) from anywhere and in any order in Unity!☆16Updated 7 years ago
- Command based scriptable build pipeline for Unity 3D☆49Updated 3 months ago
- A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.☆60Updated 3 years ago
- Generating custom meshes as Vector graphics for UIToolkit☆39Updated last year
- UnityEvent and System.Func had a child☆27Updated 4 years ago
- Offscreen indicators for Unity 3D game objects☆50Updated 5 years ago
- Unity system to easily test and apply ease transitions/tweens to component values☆34Updated 5 years ago
- Snow Track Shader☆20Updated 4 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆33Updated 6 years ago
- The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with b…☆20Updated 5 months ago
- Unity project, simple raycast/check sensors, to use for quick prototyping.☆16Updated 4 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- A cubic bézier curve created in Unity using line renderers 🏹☆36Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- A faster and more flexible replacement for Unity's UnityEvent.☆43Updated 7 years ago
- Build utility for Unity☆24Updated 2 years ago
- Post Processing Stack☆27Updated 4 years ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆27Updated 2 months ago
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆42Updated last year
- Random Distributions for Unity☆24Updated 7 years ago
- A simple solution to adding decals to a Unity Scene.☆14Updated 4 years ago
- A Unity Package that provides additional GIzmo shapes and tools.☆45Updated 4 years ago
- Implemented FABRIK (forward and backward reachable inverse kinematics) for procedural spider walk animation in unity3d☆10Updated 2 years ago