Malidos / Grass-Shader-ExampleLinks
MultiMesh Grass Shader Example for Godot 4.x.x
☆11Updated 11 months ago
Alternatives and similar repositories for Grass-Shader-Example
Users that are interested in Grass-Shader-Example are comparing it to the libraries listed below
Sorting:
- Here is Millu's Advanced Vehicle Controller for Godot 4+☆24Updated 2 months ago
- Simple Resource Preview Generator for Godot.☆23Updated 2 years ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆40Updated 11 months ago
- High quality procedural textures for your Godot gaming design pleasure.☆27Updated 4 months ago
- ☆24Updated 6 months ago
- This Scene to mesh converter a Godot addon is a tool that convert a hirarchy of Node3D nodes into a MeshInstance3D.☆16Updated 6 months ago
- Experimental addon for godot 4 - Allow splitting elements into containers with the same size in the canvas rectangle.☆15Updated last month
- Flight navigation in free space for Godot4☆33Updated 3 months ago
- Addon for creating procedural stairs in Godot Engine☆31Updated 9 months ago
- This is a simple, yet customizable tool that makes it very easy to implement a grappling hook in your 3D FPS game.☆26Updated last year
- A dynamic catenary shader for Godot engine (hanging chains, ropes etc.)☆19Updated last month
- release for m terrain plugin☆30Updated 9 months ago
- a godot helper class for merging meshes☆60Updated 2 years ago
- Project files☆12Updated last year
- Improve the workflow with the Godot Inspector☆16Updated 2 years ago
- A lightweight Godot addon that turns your bool button-like checkboxes into a real buttons.☆18Updated 9 months ago
- Godot 4.0 plugin. Allows to shake any node's property. Makes for a great camera shaker.☆13Updated last year
- A simple plugin refresher for 4.x, which keeps the current main screen open.☆18Updated 10 months ago
- A very hacky way to separate script variables in categories☆13Updated 4 years ago
- A simple implementation of a Node for the abstract class AStar2DGrid, that can be used to implement pathfinding.☆18Updated 2 years ago
- A shader meant for adding gradients to unlit 3D meshes. Contains examples, and documented code.☆14Updated 10 months ago
- Procedural mesh fragmentation algorithm for Godot 4.2☆26Updated 5 months ago
- A pixelated water shader for Godot 4.x☆26Updated 9 months ago
- ObjectPooling Plugin for Godot☆20Updated 3 years ago
- Godot Plugin : allow you to edit 2D and 3D side by side☆46Updated 6 months ago
- Localization editor plugin for Godot Engine 4.+☆24Updated this week
- Stylized Sky Shader in Godot 4☆46Updated 2 years ago
- An asset that adds a node for procedurally generated AOS.☆27Updated 10 months ago
- A finite state machine plugin for Godot.☆20Updated 2 years ago
- Provides parallax 2D node to avoid using ParallaxBackground☆24Updated 2 years ago