viniciusgerevini / godot-navigation-2d-example
☆10Updated 3 years ago
Related projects: ⓘ
- Godot Editor plugin for aligning 2D, 3D and controls.☆16Updated last year
- Godot addon that simplifies working with MultimeshInstances☆13Updated 3 years ago
- a asset browser for local assets☆11Updated last month
- Create a grid of Lightmap Probes, and cut unwanted ones☆14Updated 3 months ago
- ☆17Updated last year
- Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.☆14Updated last year
- An exaple of using flow maps to animate a skybox in the Godot game engine☆11Updated 2 years ago
- ☆25Updated last year
- Godot addon to make it a bit easier to add custom inspector controls to nodes☆19Updated 11 months ago
- Road Generator for OpenSkyCity for Godot, WIP.☆24Updated 2 months ago
- ☆13Updated last month
- Allows for clicking a Node3D at runtime and it will be selected within the editor☆11Updated 3 months ago
- Weighted RNG, card decks, upgrade pools, and dice arrays. Godot 3.☆17Updated last year
- ☆34Updated 9 months ago
- Tools for rapidly developing and deploying multiplayer games with Godot 4☆14Updated this week
- A simple interactive waterfall shader for the Godot Engine.☆37Updated 3 years ago
- Godot - editor for path 3D☆15Updated 7 months ago
- OmniScale pixel upscaler shader for Godot 3+☆34Updated 5 years ago
- Your go-to plugin for streamlined turn management in Godot. Elevate your game's experience with efficient turn-based mechanics. Craft dyn…☆17Updated 7 months ago
- Importer for Godot for Blender☆10Updated 2 years ago
- ☆18Updated last year
- Kenney's interface sound pack, packaged for quick use in Godot☆19Updated 3 years ago
- Godot scritp that allow use of Field of View in (currently) 2d game (check README for details).☆23Updated last year
- Godot demo scene and shader code. MIT license☆24Updated 3 years ago
- scripts to cut mesh / rigid bodies in godot at runtime implemented in GDscript☆32Updated 2 years ago
- A particle life simulator writen in Godot☆12Updated 11 months ago
- Plugin for Godot that allows to run project and pass data from the editor.☆18Updated 8 months ago
- A distance based LOD Manager that can switch the visibility of all nodes that belong to certain LOD group.☆14Updated 4 years ago
- A port of the UnionBytes realistic water shader to Godot 4☆12Updated last year
- ☆13Updated this week