A PowerShell script to automatically generate a script and Windows scheduled task for setting NVIDIA eGPU power limit (and any custom actions) on connect
☆15Jul 29, 2020Updated 5 years ago
Alternatives and similar repositories for NVIDIA-Power-Limit
Users that are interested in NVIDIA-Power-Limit are comparing it to the libraries listed below
Sorting:
- Cloud native connectivity for Unreal Engine☆10Apr 14, 2023Updated 2 years ago
- A very basic transform replicator with smoothing for Unreal Engine 4☆10Mar 7, 2021Updated 4 years ago
- Robust Edge Types for G2O☆13Jun 6, 2016Updated 9 years ago
- Sketch complex curves and surfaces in VR☆18Jan 13, 2026Updated last month
- ☆11Mar 14, 2023Updated 2 years ago
- Port of crt-geom GLSL shader to Godot☆13Jan 3, 2020Updated 6 years ago
- Python bindings to d2xx and libftdi to access FT232 chips with the same interface as pyserial☆10May 13, 2024Updated last year
- POSIX-compatible tiny multi-threading library for Intel Nios II / Xilinx Zynq-7000☆13Jun 14, 2020Updated 5 years ago
- A practical framework to assess and guide how engineering teams adopt, integrate, and evolve their use of AI across tooling, practices, g…☆27Jul 2, 2025Updated 8 months ago
- Header only C++11 IES loader/writer☆13Apr 3, 2024Updated last year
- ⨝ Mandatory Access Control for SQLite databases☆14Oct 11, 2016Updated 9 years ago
- For hosting ATS3 and developing CodeDepot☆18Feb 6, 2026Updated last month
- A PDDL Solver in C++.☆15Jan 5, 2024Updated 2 years ago
- Godot port of Kate Compton's Tracery text expansion library based on the Python version by Allison Parrish☆12Aug 18, 2019Updated 6 years ago
- Plan visualization for AI Planning. It includes Gantt chart, resource/object utilization swim-lane diagram, line plots for fluents and is…☆10Nov 29, 2024Updated last year
- Constrained Delaunay triangulations GDExtension for Godot 4 using artem-ogre/CDT☆13Sep 30, 2023Updated 2 years ago
- Rigid body model of a simple humanoid robot. Model available : urdf + srdf☆10Nov 10, 2025Updated 3 months ago
- Basic vector graphics in the Godot Editor☆10Jul 3, 2020Updated 5 years ago
- Unity's IES importer, originally made for HDRP/CoreRP, ported to the built-in rendering pipeline.☆12Aug 2, 2022Updated 3 years ago
- A voting software for remote teams☆13Updated this week
- ☆13Dec 16, 2024Updated last year
- Gaussian Splatting for Meshroom. Gaussian splatting enables high-quality novel-view synthesis using explicit 3D Gaussian representations …☆25Dec 4, 2025Updated 3 months ago
- Dokku plugin to expose an app to your tailnet☆14May 3, 2025Updated 10 months ago
- Hypergraph Case-Based Reasoning☆12Jun 14, 2018Updated 7 years ago
- ☆10Nov 16, 2025Updated 3 months ago
- German translation of the dnd5e system for Foundry Virtual Tabletop☆15Apr 2, 2025Updated 11 months ago
- A example tutorial to export from FreeCAD assembly to a web page☆10Feb 25, 2021Updated 5 years ago
- Collaborative definition of HDDL Temporal extension☆10Jan 9, 2025Updated last year
- notes, config, tools, etc. for kicking the tires on cockroachdb☆11Apr 8, 2025Updated 10 months ago
- Just silly stuff.☆11Sep 18, 2024Updated last year
- Unity Editor extension to streamline importing multiple Synty asset packages from a local directory☆12Sep 18, 2023Updated 2 years ago
- ☆12Oct 5, 2021Updated 4 years ago
- libffi bindings for Godot 4.1+☆15Feb 22, 2026Updated last week
- Fork of the Blaze library for compatibility with Blaze CUDA · https://bitbucket.org/blaze-lib/blaze · https://github.com/STEllAR-GROUP/bl…☆10Oct 17, 2019Updated 6 years ago
- Basic support for crdt types in ecto☆11Oct 29, 2020Updated 5 years ago
- Script for bundling Common Voice (https://commonvoice.mozilla.org/) clips by language☆11Apr 13, 2023Updated 2 years ago
- ☆9May 20, 2022Updated 3 years ago
- Exact nearest neighbor searching for various Euclidean, SO(3), SE(3) and weighted combinations thereof.☆10Oct 5, 2018Updated 7 years ago
- Gleam Library to generate QBE IR code☆18Dec 9, 2025Updated 2 months ago