LioQing / wgpu-3dgs-viewerLinks
A 3D Gaussian Splatting Viewer written in Rust using wgpu.
☆48Updated 3 weeks ago
Alternatives and similar repositories for wgpu-3dgs-viewer
Users that are interested in wgpu-3dgs-viewer are comparing it to the libraries listed below
Sorting:
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆246Updated 4 months ago
- bevy gaussian splatting render pipeline plugin☆233Updated this week
- Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading☆584Updated 8 months ago
- Splatter is a WebGPU based gaussian splatting engine written in Rust☆74Updated 2 years ago
- A 3D Gaussian Splatting Viewer App written in Rust using wgpu and egui.☆40Updated 8 months ago
- [ASPLOS 2026] CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting with CPU Offloading☆191Updated 2 months ago
- ☆121Updated 2 months ago
- 2d and 3d geometry for Computer Vision and Robotics☆87Updated 4 months ago
- ☆97Updated this week
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆54Updated 2 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆192Updated 3 months ago
- ☆316Updated 2 months ago
- ☆47Updated 11 months ago
- The in Browser running Point cloud Editor allows you to edit, crop, translate, rotate and export any Point cloud files with a userfriendl…☆21Updated last year
- The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"☆229Updated 4 months ago
- ☆83Updated last year
- Official code for SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting☆45Updated 2 months ago
- Gaussian splatting in rust with wgpu☆20Updated 2 years ago
- An experimental 3D Gaussian Splat viewer written in Rust (CPU rendering)☆57Updated 2 years ago
- GLOMAP - Global Structured-from-Motion Revisited☆37Updated last year
- A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds!☆331Updated this week
- LOD Real-time Viewer for LetsGo☆23Updated 11 months ago
- ☆368Updated 2 months ago
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆378Updated 10 months ago
- A 3d gaussian splatting renderer in C++ and OpenGL☆212Updated last year
- Official code for paper "InstantSfM: Fully Sparse and Parallel Structure-from-Motion"☆399Updated last week
- Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API☆342Updated 3 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 2 weeks ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆302Updated last month
- ☆276Updated 10 months ago