LingDong- / ofxPoissonFill
Poisson filling shader for OpenFrameworks
☆57Updated 4 years ago
Alternatives and similar repositories for ofxPoissonFill:
Users that are interested in ofxPoissonFill are comparing it to the libraries listed below
- Framebuffers for p5.js☆28Updated 2 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆85Updated last year
- The Digital Darkroom Practice☆18Updated 5 years ago
- A Processing library providing physically based rendering and materials☆44Updated 4 years ago
- openFrameworks addon to create geometries composed by branches☆35Updated 6 years ago
- Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain☆58Updated 4 years ago
- ☆66Updated 7 years ago
- Guide to Network Best Practices for Interactive Installations☆44Updated 3 years ago
- GPUInstance experiment using processing.org☆31Updated 4 years ago
- a working syllabus reference list for New Media Art and Technology☆32Updated 4 years ago
- ☆17Updated 8 years ago
- A segmentation procedure for planar graphs defined by an input polyline.☆21Updated 8 years ago
- GLSL Physically accurate DoF☆52Updated 7 years ago
- ☆29Updated 6 years ago
- ☆17Updated 8 years ago
- Projects I created for my talk at the Eyeo Festival.☆219Updated 4 years ago
- Code repo for Aalto Day One branding elements☆16Updated 6 years ago
- Instructions to prep a Windows 10 instance to run an art installation 24/7. Inspired by @laserpilot.☆70Updated 5 years ago
- Real-time GPU accelerated worldspace vertex normal computation techniques☆36Updated 6 years ago
- TouchDesigner native port of Lygia☆46Updated 3 months ago
- cppsketch for openFrameworks - see here: https://github.com/elf-audio/cppsketch☆23Updated 4 years ago
- Space Colonization algorithm implementation in openFrameworks☆66Updated 4 years ago
- Plane, 2D and 3D Ray objects for openFrameworks.It checks for the intersection of a ray with a segment, a sphere, a triangle, a plane, an…☆60Updated 2 years ago
- Phyllotaxis algorithm implementation for openFrameworks☆28Updated 6 years ago
- ShaderToy boilerplate for Processing 3, Unity☆62Updated 4 years ago
- Navier-Stokes implementation in TouchDesigner and GLSL☆92Updated 2 years ago
- openFrameworks addon: visualize Reaction Diffusion systems using GPU☆41Updated 7 years ago
- A library for efficiently drawing to a texture in p5 WebGL mode.☆48Updated last year
- TouchDesigner TOP wrapper for Cuda Thrust sort_by_key function☆36Updated 5 years ago
- ☆38Updated 5 years ago