KageKirin / flatGLTFLinks
Flatbuffers-based glTF 2.0 asset API
☆14Updated 7 years ago
Alternatives and similar repositories for flatGLTF
Users that are interested in flatGLTF are comparing it to the libraries listed below
Sorting:
- ☆14Updated last year
- An open-source implementation of Autodesk's FBX☆51Updated 4 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Updated 6 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- ☆13Updated last year
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆50Updated 3 years ago
- ☆44Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Improved Blue Noise Generator☆41Updated last month
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Testing various FBX file format parsing libraries☆61Updated 7 months ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- ☆15Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 6 years ago
- A comprehensive Visual Studio MSBuild integration of the Intel SPMD Compiler (ISPC), Premake support and a collection of ISPC tests and d…☆13Updated 8 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 6 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆25Updated 5 years ago
- Real time sparse voxel octree renderer☆43Updated 2 years ago
- Physically Based Rendering Scenes☆15Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 6 years ago
- ☆33Updated 3 years ago