KAIST-VCLAB / polarized-spherical-harmonics
[SIGGRAPH2024] Spin-Weighted Spherical Harmonics for Polarized Light Transport
☆17Updated 7 months ago
Alternatives and similar repositories for polarized-spherical-harmonics
Users that are interested in polarized-spherical-harmonics are comparing it to the libraries listed below
Sorting:
- Differentiable Point-based Inverse Rendering☆45Updated 5 months ago
- SparseEllipsometry☆38Updated 2 years ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆101Updated last week
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.☆26Updated 4 months ago
- ☆17Updated last year
- ☆49Updated 3 months ago
- seminar materials of physically based rendering with tutorials and homework using mitsuba3-python☆12Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆73Updated 7 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- [SIGGRAPH Asia 2024] Streaming Volumetric Video IOS Viewer for V3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussia…☆14Updated 5 months ago
- Make 2DGS Great Again!☆49Updated 6 months ago
- ☆31Updated 2 months ago
- [SIGGRAPH Asia 2024] Streaming Volumetric Video SIBR Viewer for V3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussi…☆23Updated 5 months ago
- Repo for Polarimetric Inverse Rendering for Transparent Shapes Reconstruction☆27Updated 2 years ago
- ☆63Updated 8 months ago
- FIPT: Factorized Inverse Path Tracing☆53Updated 4 months ago
- NeRFrac: Neural Radiance Fields through Refractive Surface☆33Updated 8 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆63Updated 2 months ago
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆40Updated 3 months ago
- ☆12Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆144Updated 6 months ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆35Updated 3 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 9 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 3 months ago
- An unofficial implementation of Mirror3DGS.☆17Updated 9 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆80Updated 6 months ago
- official implementation of TeTriRF☆37Updated 11 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆133Updated 5 months ago
- Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)☆12Updated 5 months ago
- ☆18Updated 4 months ago