JunguangJiang / AlphaSix
Connect6 AI based on AlphaZero
☆22Updated 6 years ago
Alternatives and similar repositories for AlphaSix
Users that are interested in AlphaSix are comparing it to the libraries listed below
Sorting:
- 六子棋AI,MCTS算法,增强学习,借鉴大神,非原创☆30Updated 6 years ago
- An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku☆206Updated 2 months ago
- An illustration program which visualizes the MCTS mechanism inside AlphaZero in order to provide a better understanding of how an AI make…☆17Updated 6 years ago
- A tiny re-implementation of AlphaGo Zero (in Gomoku)☆75Updated 7 years ago
- ♟♟♟♟♟ A Gomoku game AI based on Monte Carlo Tree Search, can be trained on policy-value network now. 一个蒙特卡洛树搜索算法实现的五子棋 AI,现可用神经网络训练模型。☆45Updated 5 years ago
- alphaGo版本的五子棋(gobang, gomoku)☆68Updated 5 years ago
- 应用博弈树搜索,人工神经网络实现五子棋博弈AI。171129:计划更新基于RL训练的新版本,预计18年1月完成☆116Updated 6 years ago
- Connect6 AI based on reinforcement learning☆12Updated 5 years ago
- 亚马逊棋冠军程序细节☆7Updated last month
- 基于DQN的五子棋人机对弈☆59Updated 6 years ago
- 根据博弈树的启发式搜索过程、设计α-β剪枝算法和评价函数开发的一个五子棋人机博弈游戏。☆18Updated 3 years ago
- 基于强化学习的五子棋☆11Updated 6 years ago
- 使用浅层神经网络和遗传算法训练一个可以自动驾驶小车的Demo☆84Updated 5 years ago
- 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。☆34Updated 7 years ago
- A pytorch based Gomoku game model. Alpha Zero algorithm based reinforcement Learning and Monte Carlo Tree Search model.☆166Updated 6 years ago
- 算法导论第三版答案☆42Updated 7 years ago
- OpenAI Gym Env for game Gomoku(Five-In-a-Row, 五子棋, 五目並べ, omok, Gobang,...)☆88Updated 7 months ago
- 编译原理课设☆68Updated 7 years ago
- 使用Python制作的五子棋游戏☆141Updated 9 months ago
- 基于博弈树α-β剪枝搜索的五子棋AI☆740Updated 7 years ago
- Connect6 With TSS☆7Updated 6 years ago
- 本项 目主要是采用蒙特卡洛搜索树与残差神经网络实现的一个可在小规模硬 件设施上短期训练一个拥有较强棋力的五子棋 AI。参考 AlphaGo Zero 原始论文 《Mastering the game of Go without human knowledge》实现的一个在五子…☆42Updated 2 years ago
- Python博弈树实现的简单AI五子棋小游戏☆15Updated 6 years ago
- 极大极小搜索和α-β剪枝的无禁手ai☆27Updated 4 years ago
- hex (board game), engine and AI.☆34Updated 6 years ago
- 2048 environment for Reinforcement Learning and DQN algorithm☆40Updated 2 years ago
- uCore Operating System Lab☆48Updated 7 years ago
- 以MinMax算法为核心AI的井子棋,带Alpha-Beta剪枝☆9Updated 6 years ago
- 基于模糊专家系统的笔记本选购推荐系统,人工智能课程期末pj。☆31Updated 5 years ago
- Java实现的五子棋,人机对战中包含Alpha-Beta剪枝极大极小博弈算法☆13Updated 3 years ago