TeamCity Symbol Server plugin
☆24Jul 11, 2024Updated 2 years ago
Alternatives and similar repositories for teamcity-symbol-server
Users that are interested in teamcity-symbol-server are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- TeamCity Azure artifacts storage support plugin☆16Sep 20, 2024Updated last year
- PowerShell support for TeamCity☆10Updated this week
- Azure Functions Evaluation☆10Sep 13, 2020Updated 5 years ago
- Jeff Goldblum text placeholder generator of pure amazingness. (Unofficial .NET version of Jeffsum.com by @seanehalpin)☆13Dec 24, 2018Updated 7 years ago
- TeamCity NuGet support☆42Updated this week
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆15Oct 22, 2017Updated 8 years ago
- A module designed to make applying and customizing themes easier for users and theme authors.☆10Jan 29, 2022Updated 4 years ago
- adds color picker as settings option in Foundry VTT☆10May 16, 2025Updated last year
- A template tool with no dependencies that works like Helm templates or Consul templates.☆17Jul 27, 2026Updated 3 weeks ago
- A tiny http based microservice that serves up shields.io image badges for given private jfrog artifactory repositories.☆13Jun 5, 2018Updated 8 years ago
- ☆15Aug 6, 2025Updated last year
- Reverse dependency lister for Go☆12Feb 10, 2014Updated 12 years ago
- Audio-focused QOL module for Foundry Virtual Tabletop☆20Apr 12, 2023Updated 3 years ago
- A creation guide to running a web server on AWS in php☆12Jul 6, 2020Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- FMG Inventory System, or FMGInvSys, is an Unreal Engine plugin, that features uniquely flexible item combinations and item widget setup.☆14Dec 14, 2021Updated 4 years ago
- ☆12Sep 29, 2022Updated 3 years ago
- ☆11Jun 8, 2025Updated last year
- .NET library to deal with TeamCity Service messages☆45Mar 19, 2025Updated last year
- space shooter with unreal engine C++☆12Dec 22, 2019Updated 6 years ago
- ☆12Sep 1, 2021Updated 4 years ago
- Blittable .NET structs☆17Nov 26, 2015Updated 10 years ago
- A module for Foundry VTT designed to given tokens an automated patrol route.☆12Feb 3, 2022Updated 4 years ago
- TeamCity plugin dotTrace☆12Jan 26, 2026Updated 6 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Log your remeha boiler data to MQTT, CSV or MySQL or MariaDB.☆11Mar 30, 2022Updated 4 years ago
- Additional basic functions for Elm.☆15Feb 23, 2023Updated 3 years ago
- A toy lisp interpreter in F# inspired by Norvig's lispy☆13May 31, 2020Updated 6 years ago
- My implementation of Ben Tristem's tank game following his UE4 course☆11Feb 20, 2018Updated 8 years ago
- Benchmarks for .net dependency injection containers☆17Apr 22, 2018Updated 8 years ago
- Make it easy to rewrite references of .net assemblies.☆14Dec 17, 2015Updated 10 years ago
- CryptoNet protects your Unreal Engine 4 game against network-based hacks, by encrypting replication!☆10Oct 22, 2021Updated 4 years ago
- An utility helping you to keep your protobuf and gRPC-related code wrappers in a consistent state for all programming languages you're us…☆15Mar 11, 2019Updated 7 years ago
- Easy diffs in C#☆13Apr 4, 2017Updated 9 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- This module aims to provides system agnostic solution to handle unidentified items and their identification for games via Foundry VTT.☆18Aug 12, 2023Updated 3 years ago
- A sample showing how to test a secure API endpoint using xunit, identityserver4, and environment variables☆15May 26, 2020Updated 6 years ago
- Integrate Argu (http://fsprojects.github.io/Argu/), the F# argument and configuration parsing library, into Microsoft.Extensions hosted a…☆11Jan 6, 2021Updated 5 years ago
- The diamond square algorithm can be used to generate terrain on the runtime☆14Aug 2, 2017Updated 9 years ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Sep 7, 2013Updated 12 years ago
- TeamCity support for Google cloud build agents☆17Apr 7, 2025Updated last year
- ☆13Feb 6, 2019Updated 7 years ago