Archive of all official Quake 3 releases.
☆41Aug 1, 2026Updated 3 months ago
Alternatives and similar repositories for Quake3OfficialArchive
Users that are interested in Quake3OfficialArchive are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Archive of All Official Quake2 Releases☆23Nov 8, 2025Updated 11 months ago
- TeamFortress Quake Archive☆16Oct 29, 2025Updated last year
- Archive of all official Quake 1 releases.☆150Feb 9, 2026Updated 8 months ago
- Archive of all Quake 2 bots☆17Aug 24, 2026Updated 2 months ago
- All books on all Quake games☆30Jun 19, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Extended DOS port of Quake 1☆21Sep 16, 2026Updated last month
- Archive of all Quake 1 bots.☆220Sep 1, 2026Updated 2 months ago
- Quake II game DLL that runs a QuakeC VM☆21Feb 9, 2021Updated 5 years ago
- Quake II QC progs.dat☆11Feb 7, 2021Updated 5 years ago
- GitHub mirror of the Calmira Windows shell source code☆11Apr 30, 2019Updated 7 years ago
- Quake 2 port to DOS.☆34Updated this week
- No-promises port of the Capstone Software game "TekWar"☆29Jun 3, 2026Updated 5 months ago
- Sonic Robo Blast 2 for the Sega 32X☆21Updated this week
- Widescreen graphics replacements (up to 21:9) originally made for GZDoom. Supports Doom, Heretic, Hexen, Strife, Hacx, Chex Quest and Har…☆31Oct 16, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆10Feb 18, 2017Updated 9 years ago
- Quake like you remember it.☆64Updated this week
- Curses-based Doom WAD file editor☆29Jun 14, 2026Updated 4 months ago
- Simple QuakeC (MenuQC) UI system for FTEQW☆40Oct 20, 2024Updated 2 years ago
- Chocolate Doom inspired Blood port (heavily WIP)☆20May 1, 2025Updated last year
- A new port for SiN☆91Dec 25, 2025Updated 10 months ago
- Unofficial Linux port of the SkinDeep source code☆14Nov 22, 2025Updated 11 months ago
- RF binary formats reverse engineering results☆13Aug 18, 2024Updated 2 years ago
- Alien Breed 3D II: The Killing Grounds (1996) by Team17 Software Limited☆17May 18, 2017Updated 9 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Unofficial Quake III Arena gamecode patch☆43Oct 10, 2026Updated 3 weeks ago
- Free assets and Free Open Source Software game for EDuke32 and DN3D engine (Based on Build Engine).☆14Oct 26, 2025Updated last year
- Doom3 SDK for Android idTech4A++☆16Jan 20, 2026Updated 9 months ago
- A QuakeC modification for Quake and Quakeworld☆18Jun 4, 2024Updated 2 years ago
- No-promises port of the Capstone Software game "Witchaven"☆31Jan 25, 2026Updated 9 months ago
- Lunatik for Playstation 1 - This was a game I worked on in 1996/7 that ended up being cancelled by EIDOS☆20Sep 7, 2022Updated 4 years ago
- Quake II Horde mode☆10Dec 13, 2023Updated 2 years ago
- Other assets for the 86Box emulator. For development versions of 86Box, the recommended way to use this repository is to clone it instead…☆18Oct 3, 2026Updated last month
- Golgotha (1998) by Crack dot Com☆16Nov 6, 2015Updated 11 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ApeTech is a 3D game engine written in C23.☆16Updated this week
- ENDEDIT is a B800 text screen editor, this is the text screen that many DOS games were displaying at exit.☆19Oct 30, 2023Updated 3 years ago
- A cleaned up version of QuakeC sources for vanilla Quake, based on properly licensed v1.01 version.☆42Sep 14, 2020Updated 6 years ago
- Free blockout textures in sizes from 64px to 1024px for prototyping levels.☆50Jun 28, 2025Updated last year
- IRIX tools for BlueSCSI☆11Aug 22, 2026Updated 2 months ago
- Unofficial English translation of the Taiwanese 1994 FPS and the very first game ever made using Build Engine☆20Apr 20, 2020Updated 6 years ago
- ☆11May 10, 2026Updated 5 months ago