JRCocos / SimpleShaderLinks
Cocos2dx simple shader
☆10Updated 5 years ago
Alternatives and similar repositories for SimpleShader
Users that are interested in SimpleShader are comparing it to the libraries listed below
Sorting:
- Extended cocos2dx DrawNode with tessellation and AntiAliasing for smooth drawing. 😍☆47Updated last year
- Various extensions, helper and functions for cocos2d-x☆15Updated 6 years ago
- [WIP] Live::Editor - The developer tool for your Axmol game(s). First released planed at Juli 2025.☆13Updated 5 months ago
- Cocos2d-x client for Nakama server.☆29Updated 2 years ago
- Touch Gesture Recognizers for Cocos2d-x (3.x) framework☆28Updated 9 years ago
- ☆44Updated 2 years ago
- A 2d game development tool for game frameworks. Now the project supports cocos2d-x. Writed with C++ and used QT.☆14Updated last year
- Sprite sheet packer☆329Updated 4 years ago
- Cocos2d-x integrated fmod audio engine☆16Updated 7 years ago
- ☆50Updated 7 years ago
- ☆52Updated 3 months ago
- Various extensions, helper and functions for cocos2d-x☆91Updated 9 years ago
- Tanks Kombat is tile-based action game developed using Axmol and C++☆30Updated 2 years ago
- ImGui for cocos2d-x, with lua binding☆38Updated 6 months ago
- Support cocos2d-x display SVG as sprite or path☆18Updated 9 years ago
- New version from coi☆34Updated 5 years ago
- Shader based simple 2d dynamic light engine(WIP).☆15Updated 5 years ago
- Cocos2d-x external framework helper.☆119Updated 7 years ago
- C++11 library for parsing the maps generated by the Map Editor called Tiled. Currently looking for maintainers!☆140Updated 2 years ago
- Creator plugin to support C++& Lua in cocos2d-x☆243Updated 4 years ago
- Use these classes to load the plist/xml file written by PhysicsEditor☆40Updated 2 years ago
- Cocos2d-x tutorial: Sprite animation with dynamic light using normal maps - SpriteIlluminator☆53Updated 2 years ago
- cocos2d-x-lite use bgfx as the rendering backend☆58Updated 6 years ago
- DragonBones C++ Runtime☆424Updated 7 months ago
- Raywenderlich Space Game Tutorial by Jean-Yves Mengant porting to Cocos2d-x 3.0☆15Updated 11 years ago
- High efficient and fast 2D bin packing tool☆249Updated 9 years ago
- An example of how to use the ECS part of the EnTT framework☆294Updated 2 years ago
- A introductory guide to shaders with Cocos2D 3.1.☆117Updated 11 years ago
- Source code for a game engine development series☆99Updated 4 years ago
- Automatically exported from code.google.com/p/scribblings-by-apoch☆27Updated 10 years ago