Source Code of Book: ShaderX, GPU Pro, GPU Zen - wrote Wolfgang Engel, collected Oleh Hatsenko (IRONKAGE)
☆28Sep 7, 2020Updated 5 years ago
Alternatives and similar repositories for Source-Code_ShaderX_GPU-Pro_GPU-Zen
Users that are interested in Source-Code_ShaderX_GPU-Pro_GPU-Zen are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆31Dec 22, 2018Updated 7 years ago
- ☆20May 1, 2021Updated 5 years ago
- Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).☆10May 18, 2025Updated last year
- ☆10May 22, 2022Updated 4 years ago
- DX12 render engine☆59Jul 30, 2026Updated last week
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆11Jun 2, 2020Updated 6 years ago
- ☆11Jan 22, 2018Updated 8 years ago
- Small DX12 render engine for educational purposes☆25Jun 25, 2024Updated 2 years ago
- Renderer based on DX12 from zero.☆17Feb 8, 2025Updated last year
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 10 years ago
- Open source game engine☆23Jun 17, 2017Updated 9 years ago
- A series of rendering tutorials based on DirectX 12.☆15Feb 21, 2022Updated 4 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Mar 11, 2025Updated last year
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆15Jun 16, 2021Updated 5 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 5 years ago
- ☆13Jan 4, 2022Updated 4 years ago
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆18Feb 5, 2023Updated 3 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- Skeletal Animation implement using MD5 file with Direct3D.骨骼动画原理和实现。☆14Sep 26, 2015Updated 10 years ago
- A multi-LLM orchestration kit that commands Claude Code, Codex as a naval carrier strike group☆16Updated this week
- Codebase for my Honours Project: Fluid Simulation☆15May 4, 2014Updated 12 years ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆76Aug 29, 2020Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆55Mar 10, 2025Updated last year
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆27Apr 27, 2013Updated 13 years ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆32Dec 22, 2025Updated 7 months ago
- Direct3D feature samples☆16Jul 15, 2014Updated 12 years ago
- A modular graphics engine built using C++ and Vulkan.☆11Apr 11, 2021Updated 5 years ago
- 📚🌔 동영상강좌. https://shaderdev.com/☆17Sep 26, 2024Updated last year
- DirectX 11-based rendering framework designed for rapid prototyping☆22Jun 11, 2015Updated 11 years ago
- Programming an RTS Game With Direct3D☆16Jan 20, 2020Updated 6 years ago
- Deep Learning for Robust Normal Estimation in Unstructured Point Clouds☆19Jun 18, 2019Updated 7 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- native particle system for unity☆13May 10, 2017Updated 9 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- X86 VM written in C#☆10Mar 27, 2018Updated 8 years ago
- Compatibility <intrin.h> header for GCC☆13Nov 26, 2018Updated 7 years ago
- Learning DirectX 12 from code samples - Tutorial series☆60Jul 19, 2023Updated 3 years ago
- Vulkan Port of Frank Luna's Introduction to 3D Game Programming With DirectX 12☆14Mar 11, 2022Updated 4 years ago
- Code for the DirectX 12 YouTube series☆34Mar 28, 2023Updated 3 years ago