Galaco / bsp
Go package for parsing Valve's Source Engine .bsp (Binary Space Partition) map files
☆37Updated 2 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for bsp
- Kero is a Source Engine game engine client implementation written in Go.☆48Updated 2 weeks ago
- Go package for parsing Source Engine textures (.vtf)☆12Updated 2 years ago
- SourceGo is a transpiler that transforms a subset of Golang-like code to equivalent SourcePawn.☆25Updated 2 years ago
- Source engine filesystem manager☆13Updated last year
- A Source Engine BSP Renderer written in Go.☆20Updated 6 months ago
- Source Engine network client protocol implementation. Join Source Engine games as a real client☆31Updated last year
- AlliedModders C++ Template Library☆29Updated 3 months ago
- A custom Source Engine level editor written in Go☆41Updated 2 weeks ago
- Cross engine parser for every VaLVe game!☆40Updated last year
- ☆33Updated 4 months ago
- Standalone Source plugin to switch physics engines at runtime☆28Updated last year
- .Net Library written in C#. Useful for generating or parsing in an existing VMF into a tree like structure. Tree can be written do a new …☆14Updated 2 years ago
- Source Engine BSP Editor☆17Updated last year
- Various vscripts for CS:GO I have written☆33Updated 3 years ago
- ☆37Updated 3 years ago
- Provides a friendly interface for plugins to use in order to create custom NPCs on the game Team Fortress 2☆37Updated last month
- server game code for TF2 MvM, reverse-engineered from x86 assembly to approximate C++☆37Updated 5 years ago
- Netprops, Datamaps, and sounds from TF2.☆22Updated 6 years ago
- Source and GoldSrc Query Tool☆23Updated 2 months ago
- A Source/CSGO port of CornerCulling☆49Updated 4 years ago
- Half-Life game physics described in excruciating detail!☆34Updated last year
- This is a lightmap editor for source engine games☆41Updated 4 months ago
- Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, Half-Life, an…☆35Updated 2 months ago
- Import Source game content into Source 2☆68Updated 10 months ago
- Modification of Source Valve Hammer Editor to fix some issues. Fixes brush vertex precision loss.☆59Updated 7 years ago
- Unfinished prototype Half-Life Map viewer that uses OpenGL shaders instead of immediate mode. To be replaced with Half-Life Asset Manager…☆35Updated 8 years ago
- AlliedModders C++ Build System☆63Updated 4 months ago
- A Git-based fork of Valve's NextBot code.☆32Updated 4 years ago
- Some little collection of scripts that allow to do little more with vscript☆22Updated 8 years ago