Aali's OpenGL driver for Final Fantasy VII and Final Fantasy VIII
☆17Jan 28, 2020Updated 6 years ago
Alternatives and similar repositories for FF7_OpenGL
Users that are interested in FF7_OpenGL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Final Fantasy 7 wrapper tool by Iros☆23Jul 22, 2025Updated 9 months ago
- Complete OpenGL replacement of the Direct3D renderer used in the original ports of Final Fantasy VII and Final Fantasy VIII for the PC.☆28Feb 23, 2018Updated 8 years ago
- Final Fantasy VIII kernel.bin editor☆17Jan 27, 2025Updated last year
- Translates Final Fantasy 7 assets to web-friendly formats like JSON and glTF☆25Jan 29, 2023Updated 3 years ago
- Next generation modding platform for Final Fantasy VII and Final Fantasy VIII (with native Steam 2013, Steam 2026 Rerelease, GOG and Wind…☆483Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Final Fantasy VIII field archive editor☆48Updated this week
- Complete web based FF7 engine using three.js☆29Jul 31, 2025Updated 9 months ago
- Tool to create/extract zzz archives for FF8 Remastered☆28Jan 23, 2025Updated last year
- Final Fantasy VIII Save Editor☆76Oct 11, 2025Updated 6 months ago
- Disables ASLR flag IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE in IMAGE_OPTIONAL_HEADER on pre-compiled EXE. Works for both 32 and 64 bit Windo…☆20Jan 13, 2021Updated 5 years ago
- Randomiser for Final Fantasy VIII PC☆47Nov 29, 2025Updated 5 months ago
- A tool for compressing type tree dumps☆25Updated this week
- Randomization program for Kirby: Nightmare in Dream Land for GBA☆14Jun 2, 2018Updated 7 years ago
- Medarot 4 GBC disassembly/translation☆14Mar 23, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Medabots GBA Randomizer☆14Apr 26, 2023Updated 3 years ago
- Work in progress BioMenace decompilation☆12Dec 27, 2024Updated last year
- Final Fantasy VIII FF8 AIO modding toolkit☆24Jun 28, 2018Updated 7 years ago
- Decompilation of Ty the Tasmanian Tiger☆30Jan 24, 2026Updated 3 months ago
- A tool to extract files from Final Fantasy X/X-2 HD Remaster on Steam☆24May 21, 2016Updated 9 years ago
- Niema's toolkit for playing with files from the Final Fantasy VII PC (and Switch) port☆23Sep 15, 2025Updated 7 months ago
- ☆23Aug 20, 2022Updated 3 years ago
- yes! it's here!☆14May 9, 2018Updated 7 years ago
- C64 emulator for PSP, based on Akop's and DelayedQuasar's work☆14Dec 9, 2019Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆12Jul 9, 2022Updated 3 years ago
- A modifaction of ioEF with increased limits for RPG-X2, now including the gamecode☆17Nov 15, 2024Updated last year
- Collection of Utilities to Handle Idea Factory PAC Files☆11Oct 24, 2017Updated 8 years ago
- Collaborative work on reverse-engineering Shining Force II, and source of main project SF2DISASM (see website link)☆30Jul 28, 2025Updated 9 months ago
- Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]☆677Oct 15, 2024Updated last year
- ☆58May 24, 2022Updated 3 years ago
- Decompilation project for Dragon Quest IX for the Nintendo DS using dsd☆30Apr 24, 2026Updated last week
- Self-hosted Intcode assembler and linker☆15Apr 22, 2026Updated last week
- ☆15Apr 19, 2026Updated last week
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆37Dec 4, 2023Updated 2 years ago
- Wii U plugin: GamePad auto enters standby mode or powers off when idle☆13Mar 23, 2025Updated last year
- ☆13Apr 19, 2026Updated last week
- A disassembly of the game "Shining Force II" for documentation and fan-project purposes.☆46Updated this week
- A C++ algorithm library that extends the C++ standard algorithms found in <algorithm> & <numeric>☆22Jun 21, 2021Updated 4 years ago
- Various experiments with game "Trails in the sky"☆17Jun 13, 2020Updated 5 years ago
- Load an assembly in Unity at runtime☆20Apr 28, 2016Updated 10 years ago