MaKiPL / OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
☆642Updated 3 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for OpenVIII-monogame
- Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee☆341Updated 2 months ago
- Open-source re-implementation of The Elder Scrolls: Arena.☆1,001Updated this week
- 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2☆494Updated last week
- ZQuest Classic is a game engine for creating games similar to the original NES Zelda☆472Updated this week
- Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)☆612Updated this week
- Modern "Jedi Engine" replacement supporting Dark Forces, mods, and in the future Outlaws.☆987Updated last week
- Shockolate - A minimalist and cross platform System Shock source port.☆813Updated 5 months ago
- An attempt to recreate the classic Need for Speed Games (1-6), unpacking their original data files into a modern, scratch built engine.☆548Updated this week
- Tomb Raider: Chronicles Disassembly translated to C source code.☆494Updated 2 years ago
- Re-implementation of The Sims 1, based off of FreeSO.☆355Updated 4 years ago
- A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P☆1,088Updated 7 months ago
- Driver 2 Playstation game reverse engineering effort☆1,075Updated last month
- Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)☆506Updated this week
- Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )☆365Updated this week
- A native reimplementation of the Metroid Prime engine☆593Updated 6 months ago
- Metal Gear Solid PSX reimpl repo☆464Updated last week
- Open source engine used for The Sims☆226Updated 3 months ago
- GemRB is a portable open-source implementation of Bioware’s Infinity Engine.☆981Updated this week
- Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.☆696Updated last week
- Open source reimplementation of The Simpsons: Hit & Run☆421Updated 7 months ago
- Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL.☆873Updated last year
- Star Wars Jedi Knight: Jedi Academy☆445Updated 11 years ago
- sfall - Engine modifications for Fallout 2☆344Updated last week
- Cross-platform port of Arx Fatalis, a first-person role-playing game☆956Updated 2 months ago
- The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.☆845Updated 3 weeks ago
- A cross-platform reimplementation of JKDF2 in C☆519Updated 3 weeks ago
- Dungeon Keeper II remake☆441Updated last week
- It's a Doom editor☆710Updated last week
- Game engine capable of running KotOR and TSL☆271Updated this week
- Updated Release 27th Oct 2018 Unity based port of Ultima Underworld I and II. Download under releases☆322Updated 8 months ago