Eyoatam / ptLinks
A very simple CPU path tracer.
☆16Updated 2 months ago
Alternatives and similar repositories for pt
Users that are interested in pt are comparing it to the libraries listed below
Sorting:
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Updated last year
- ☆63Updated 2 months ago
- Fresh game engine written in C☆51Updated 4 years ago
- Platform game concept made with the Delta engine.☆63Updated 3 years ago
- A C++ software renderer implementing the OpenGL Core pipeline, with a spec-based API, GPU state machine, and programmable shader model.☆16Updated this week
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆64Updated 6 months ago
- A minimal Vulkan deferred rendering demonstration.☆30Updated last year
- A Multi Threaded Software Renderer☆54Updated 7 months ago
- Structure packing analysis utility.☆107Updated 4 years ago
- Quantum miniature golf☆29Updated 2 weeks ago
- Handmade voxel engine☆51Updated 3 years ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆73Updated 7 months ago
- minimal single-file GLUT implementation without unnecessary dependencies☆71Updated 2 months ago
- Real time Physically Based Rendering on the CPU using AVX512☆70Updated last year
- Minimalist tutorial and code for doing something meaningful with Vulkan in 2026☆184Updated this week
- Vulkan triangle in ~380 lines of code☆132Updated 2 weeks ago
- The Graphics Programming Blog - A collection of technical articles, project posts and show cases☆11Updated last week
- Sprite rendering with Vulkan☆68Updated 7 years ago
- Vulkan path tracing with Rust☆90Updated 2 years ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆37Updated last month
- Vulkan examples written in Rust☆30Updated 3 months ago
- ☆94Updated this week
- A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, in…☆26Updated last year
- NZSL (Nazara Shading Language) repository - A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any addit…☆89Updated last month
- a simple galaxy renderer with Vulkan☆154Updated last year
- Ray tracer using no GPU acceleration to see how far we can push the limits☆25Updated last year
- Rendering a triangle using Vulkan and Rust.☆46Updated 3 years ago
- A toy bindless gpu-driven vulkan renderer☆25Updated last year
- ☆23Updated 8 months ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆109Updated this week