EricSteinberger / DREAM
Scalable implementation of DREAM - Deep RL for multi-agent imperfect information games
☆115Updated 9 months ago
Alternatives and similar repositories for DREAM:
Users that are interested in DREAM are comparing it to the libraries listed below
- Scalable Implementation of Neural Fictitous Self-Play☆77Updated 6 years ago
- Scalable Implementation of Deep CFR and Single Deep CFR☆294Updated 4 years ago
- A simple implementation of MuZero algorithm for connect4 game☆97Updated 4 years ago
- Counterfactual regret minimization algorithm for Kuhn poker☆171Updated 6 years ago
- Pytorch Implementation of MuZero☆351Updated last year
- Research code implementing the search AI agent for Hanabi, as well as a web server so people can play against it☆128Updated last year
- This code is based on the implementation of http://www.cs.cmu.edu/afs/cs/Web/People/sandholm/potential-aware_imperfect-recall.aaai14.pdf,…☆34Updated 6 years ago
- Code release for Learning with Opponent-Learning Awareness and variations.☆147Updated 2 years ago
- Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning☆100Updated 2 years ago
- Deep RL Code for XDO: A Double Oracle Algorithm for Extensive-Form Games☆38Updated 3 years ago
- A clean implementation of MuZero and AlphaZero following the AlphaZero General framework. Train and Pit both algorithms against each othe…☆157Updated 4 years ago
- Implementation of Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (Heinrich and Silver, 2016)☆46Updated 6 years ago
- Python implementation of Deepstack☆83Updated 5 years ago
- coms4995 Final Project Poker AI☆74Updated 6 years ago
- PyTorch AlphaZero implementation with multiplayer support [NeurIPS 2019 Deep Reinforcement Learning Workshop]☆34Updated 4 years ago
- SpielViz is an interactive viewer for OpenSpiel games.☆30Updated 11 months ago
- A NLTH Poker Agent using Counterfactual Regret Minimization☆51Updated 5 years ago
- Keeping track of RL experiments☆162Updated 2 years ago
- Neural Fictitious Self-Play in Leduc Holdem☆11Updated 6 years ago
- ☆299Updated 4 months ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆51Updated 7 months ago
- Framework for Multi-Agent Deep Reinforcement Learning in Poker☆457Updated 2 years ago
- Pytorch implementation of distributed deep reinforcement learning☆76Updated 2 years ago
- OpenAI Gym No Limit Texas Hold 'em Environment for Reinforcement Learning☆162Updated 5 years ago
- Deep reinforcement learning implementation that trains AIs for the CodeCraft real-time strategy game.☆21Updated last year
- cfrx is a collection of algorithms and tools for hardware-accelerated Counterfactual Regret Minimization (CFR) algorithms in Jax.☆31Updated 8 months ago
- A framework for easy prototyping of distributed reinforcement learning algorithms☆95Updated 4 years ago
- Code to accompany "Human-Level Performance in No-Press Diplomacy via Equilibrium Search", published at ICLR 2021☆47Updated 2 years ago
- OpenAI Gym wrapper for ViZDoom enviroments☆69Updated 3 years ago
- Simple implementation of regret matching algorithm for RPS nash equilibrium computation via self-play☆25Updated 6 years ago