Eagle Agile Gui Library and Extensions
☆17Jul 3, 2026Updated last month
Alternatives and similar repositories for EagleGUI
Users that are interested in EagleGUI are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Application toolkit for Allegro 5☆39May 30, 2026Updated 2 months ago
- Sources for Allegro Windows binary packages☆18Mar 3, 2026Updated 5 months ago
- 2D and 3D game engine based on OpenGL OpenGL ES and Vulkan☆37Nov 4, 2022Updated 3 years ago
- GIF addon for Allegro 5☆12Oct 30, 2021Updated 4 years ago
- A Nintendo Switch savefile extractor☆10Dec 11, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A flight simulator for GBA using voxel space rendering.☆12Dec 26, 2021Updated 4 years ago
- Tiny Allegro 5 C framework☆20Feb 17, 2016Updated 10 years ago
- Raspberry Pi Pico Sega Master System / Game Gear for MURMULATOR devboard☆15Mar 9, 2025Updated last year
- NAS2D is an open source, object oriented 2D game development framework written in portable C++.☆11Updated this week
- Research oriented game engine exploring state of the art rendering techniques☆23Jun 16, 2023Updated 3 years ago
- A 2D Action/RPG game developed in Unity for the Android platform☆16Aug 24, 2021Updated 4 years ago
- ☆11May 20, 2019Updated 7 years ago
- A Game Boy (Color) emulator written in Rust.☆17Aug 16, 2024Updated last year
- Single-File header only C++ Quake-style console library.☆29Dec 13, 2023Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- C++ Game Engine☆16Jul 26, 2026Updated 2 weeks ago
- Teamdrive Manager! Automate Teamdrive Generation and Permissions. Download normal Files☆25Apr 14, 2019Updated 7 years ago
- Example for how to use libmpv (mpv) for creating video textures in OpenGL☆18Apr 9, 2021Updated 5 years ago
- facebook/diaspora-like frontend to the pleroma social streams server☆18Jun 20, 2018Updated 8 years ago
- Variadic arguments for C# with inductive declaration. Made via C# 9's source generators☆20Jan 30, 2022Updated 4 years ago
- forked from https://gitorious.org/guichan/mainline☆20Sep 27, 2017Updated 8 years ago
- A cookiecutter template for Common Lisp videogame projects☆36Jun 20, 2025Updated last year
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- ☆10Jun 2, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Code Snippets, Libraries and Example projects created with DigiPen's Zero Engine.☆12Mar 10, 2018Updated 8 years ago
- Make Your Allegro 4 Programs Run On Modern Systems Using Allegro 5☆21Feb 3, 2026Updated 6 months ago
- Spellfire Game Utility: Online Play, Deck Builder, Card Search and more☆24Oct 31, 2020Updated 5 years ago
- ☆12Apr 17, 2017Updated 9 years ago
- A slightly safer io access library☆14Sep 20, 2021Updated 4 years ago
- WebSDK packager with PhoneGap☆20Nov 18, 2010Updated 15 years ago
- Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now☆11May 3, 2024Updated 2 years ago
- A mirror for nebuladevice☆28Nov 16, 2015Updated 10 years ago
- Tiled map support for Allegro 5.☆51Jul 28, 2015Updated 11 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Foundation library of helpful classes/functions☆23Feb 23, 2026Updated 5 months ago
- A C# abstraction on top of Godot's input events that makes life just a little bit easier☆10Feb 1, 2018Updated 8 years ago
- It's just a bunch of code I use☆12Aug 4, 2026Updated last week
- Framework for building VulkanScenGraph related projects together☆15Oct 7, 2024Updated last year
- GameEngine for BeefLang☆10Mar 7, 2021Updated 5 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Oct 19, 2020Updated 5 years ago
- Minimalistic benchmarking plugin for PSVITA.☆15Dec 11, 2022Updated 3 years ago