DarthShader / Flat-Lit-Toon-MMD-ExtensionLinks
MMD Sphere and Toon Texture supporting shaders based on Flat Lit Toon
☆17Updated 7 years ago
Alternatives and similar repositories for Flat-Lit-Toon-MMD-Extension
Users that are interested in Flat-Lit-Toon-MMD-Extension are comparing it to the libraries listed below
Sorting:
- ☆23Updated 4 years ago
- ☆16Updated last year
- Blender viewport renderer using the Unity Engine☆30Updated 2 years ago
- Miraikomachi Unity project with UTS☆27Updated 2 years ago
- Making SDFs cast shadows and write depth in Unity☆23Updated 2 years ago
- Bunch of the shaders I make for Unity☆77Updated 3 years ago
- Shader for Unity particles that use noise textures as inputs to create different patterns☆18Updated 6 years ago
- Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmente…☆27Updated 2 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 6 years ago
- Unity MatCap shader☆43Updated 10 years ago
- A toon shader with standard elements for vrchat☆28Updated 3 years ago
- ☆37Updated 12 years ago
- A unity tool that helps to map blendshape animations to characters☆41Updated 4 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- ☆17Updated 5 years ago
- A Game-Ready Hair Authoring Tool☆34Updated 6 years ago
- A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each com…☆51Updated 3 weeks ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Unity Chan Toon Shader Ver2 with Tessellation☆31Updated 7 years ago
- ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standar…☆33Updated last year
- An animation retargeting utility for the Unity game engine.☆87Updated last year
- Example of using the Vive trackers to control a character and record it to a generic animation☆18Updated 8 years ago
- My adventures into improving Box Projected Specular Reflections!☆35Updated 7 months ago
- A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by …☆31Updated 3 years ago
- Worldspace MatCap example for the medium article☆30Updated 8 years ago
- Unity HDRP Sample: Night sky rendering☆43Updated last year
- ☆17Updated 8 years ago
- Templates for shaders with lighting, built for Unity.☆22Updated 4 years ago
- r☆14Updated 6 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year