DarienBrito / GraphicShaders
A code repository of the Graphic Shaders book
☆24Updated 6 years ago
Alternatives and similar repositories for GraphicShaders:
Users that are interested in GraphicShaders are comparing it to the libraries listed below
- Collection of glsl shaders☆48Updated 5 years ago
- an openFrameworks addon for shading, lighting, lens simulation.☆88Updated last week
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆104Updated 8 years ago
- NVidia Flex support for Cinder.☆18Updated 7 years ago
- Simple volumetric rendering addon for openFrameworks.☆54Updated 9 months ago
- ☆21Updated 3 years ago
- C++/WASM GL Framework☆86Updated last month
- 🔮 Shader Authoring Lab☆25Updated last year
- MatCap™ technique from ZBrush☆32Updated 3 years ago
- ☆50Updated 9 years ago
- Optical flow shader for WebGL - BYORenderer.☆70Updated last month
- Exponential Shadow Mapping in openFrameworks☆59Updated 12 years ago
- Bullet Physics 3D Block for use on iOS, MacOSX, and MSW☆39Updated 6 years ago
- Codes (mostly shaders) written during the events (e.g. Cookie Parties, live coding jams).☆42Updated last year
- ☆72Updated 11 months ago
- ☆51Updated 3 years ago
- ☆28Updated 6 years ago
- OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks☆112Updated 12 years ago
- Touchdesigner sop to do delaunay triangulation of 2d points☆14Updated 2 years ago
- FBX SDK addon for OpenFrameworks☆111Updated last year
- Optical Flow GPU Version - based upon Andrew Benson's solution☆84Updated 4 years ago
- real-time implementation of Incompressible Schrödinger Flow in TouchDesigner☆48Updated 3 years ago
- ☆61Updated 6 years ago
- Addon for openFrameworks that sets up and loads Shadertoy (http://www.shadertoy.com) shaders☆85Updated 5 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 5 years ago
- ☆108Updated 2 months ago
- ☆150Updated 2 years ago
- openFrameworks particle system using compute shader☆46Updated 9 years ago
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆39Updated 4 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆85Updated 2 months ago