ConspiracyHu / rekkrunchy-with-analyticsLinks
Rekkrunchy with fixed pack ratio analysis
☆17Updated last year
Alternatives and similar repositories for rekkrunchy-with-analytics
Users that are interested in rekkrunchy-with-analytics are comparing it to the libraries listed below
Sorting:
- Compression ratio analyzer for 64k intros through kkp files (rekkrunchy output)☆84Updated 3 weeks ago
- A single file drop-in memory leak tracking solution for C++ on Windows☆25Updated 4 years ago
- A simple register allocator frontend for 68k assembly☆45Updated 2 years ago
- Radix sort revisited again☆26Updated 7 years ago
- PPM compressor with a 128 bytes short decompressor☆39Updated 3 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Simple C++ sample showing how to use OpenCL v1.2 on Windows/Linux/OSX with no 3rd party SDK installs☆34Updated 3 years ago
- PPM compressor with a 128 bytes short decompressor☆10Updated 3 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- M68k instruction decoder written in Rust☆17Updated 2 months ago
- high performance demoscene (software) effect rendering + very barebones PC demo framework☆18Updated 5 months ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- A minimal starting point for 4k OpenGL demo/game programming.☆15Updated 9 years ago
- ☆17Updated 5 months ago
- A disassembler and decompiler for 8086 DOS Binaries☆38Updated 5 months ago
- Framework for creating 1k demoscene intros.☆40Updated 3 years ago
- Werkkzeug4 and Screens4☆24Updated 5 years ago
- 16-bit x86 architecture for Binary Ninja☆16Updated 3 years ago
- Atari-ST version of Shrinkler Amiga packer☆14Updated 6 months ago
- GUI for D3d12info combined with GPU hardware database☆25Updated 3 weeks ago
- Amiga 4k intro from Breakpoint 2010☆21Updated 3 years ago
- Work Stealing Threadpool in a C Header☆23Updated 10 months ago
- very simple LZ77-based compression☆21Updated 8 months ago
- A tiny, header only, easy to use, cross-platform, minimal overhead audio wrapper, tailored for the demo scene.☆19Updated last year
- Papers☆8Updated 3 years ago
- Quality-enhanced fork of DirectX Texture Library☆20Updated 2 years ago
- Source code from Atlas, our 64k demo presented at Revision 2019 with Macau Exports☆78Updated 3 years ago
- lossy GPU-friendly image compression\decompression☆12Updated 3 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- The new generation of 4k intro frameworks.☆193Updated 9 months ago