A simple way to make resolution-independent Love2D games
☆23Aug 1, 2017Updated 8 years ago
Alternatives and similar repositories for CScreen
Users that are interested in CScreen are comparing it to the libraries listed below
Sorting:
- Share the LÖVE - A networking library that leverages bitser and enet☆61Mar 30, 2019Updated 6 years ago
- low resolution scaler for love2D☆59Aug 2, 2020Updated 5 years ago
- A simple library to handle pixel-perfect scaling of window content in Love2D.☆38Jul 11, 2020Updated 5 years ago
- LÖVE Splash Screen Library☆42Nov 4, 2023Updated 2 years ago
- LÖVE asset manager☆181Feb 2, 2020Updated 6 years ago
- Tile collision in Lua/LOVE☆25Dec 11, 2013Updated 12 years ago
- A lua library that helps you create component based projects inspired by Artemis.☆42Aug 12, 2012Updated 13 years ago
- gamera and HUMP compatible scaling grid for LÖVE☆53Jul 30, 2019Updated 6 years ago
- Simple 9patch library for LÖVE☆38Mar 27, 2019Updated 6 years ago
- a simple template for making games (with LÖVE2D)☆11Feb 9, 2021Updated 5 years ago
- Redux reimplemented in Lua.☆11Jan 30, 2017Updated 9 years ago
- Admob extension for Defold.☆18Apr 12, 2021Updated 4 years ago
- Assets Loader for Löve2D Framework☆40May 29, 2021Updated 4 years ago
- Internationalization functions for LÖVE.☆27Aug 29, 2015Updated 10 years ago
- Lightweight immediate mode GUI for LÖVE games☆383Feb 14, 2025Updated last year
- Side scrolling space shooter using LÖVE and Lua☆10Aug 1, 2020Updated 5 years ago
- Cirno's Perfect Collision Library: Now you, too, can slam things together!☆13Aug 14, 2016Updated 9 years ago
- A text and image layout library for LÖVE☆44Jan 17, 2019Updated 7 years ago
- Implementing parts of the material-design spec in LÖVE☆57Oct 10, 2021Updated 4 years ago
- Stackable Screen/State Management for the LÖVE framework.☆34Nov 20, 2017Updated 8 years ago
- An old-school computer roleplaying game inspired by the early Ultima games written with LÖVE; The tileset used was created by Josh Steele…☆10Apr 30, 2018Updated 7 years ago
- A camera library with parallax scrolling and aspect ratios for LÖVE.☆63Jun 10, 2020Updated 5 years ago
- An input library for LÖVE.☆257Nov 18, 2022Updated 3 years ago
- var = value ---> var:to(value) - Allows for smooth transitions when assigning variables☆13Jul 21, 2016Updated 9 years ago
- A straightfoward and flexible input library for LÖVE.☆55Oct 20, 2017Updated 8 years ago
- Ludum Dare 30: Connected worlds☆16Dec 11, 2014Updated 11 years ago
- A Script to create a Menu in Love2D / LÖVE☆15Feb 3, 2021Updated 5 years ago
- GUI based in-game debugging system for LÖVE☆48Oct 30, 2024Updated last year
- Lynput is an input library for LÖVE that makes input handling very easy and intuitive☆38Mar 28, 2020Updated 5 years ago
- Saving and loading LÖVE savegames, based on Ser☆37Feb 16, 2016Updated 10 years ago
- Fixed timestep library for LÖVE☆97Feb 17, 2021Updated 5 years ago
- A simple ffi-accelerated vector library for everyone☆66Aug 21, 2022Updated 3 years ago
- luajit implementation of xxhash☆22Jan 11, 2022Updated 4 years ago
- Threaded resource loading for LÖVE☆144Mar 25, 2025Updated 11 months ago
- Progress on our disassembly of Super Mario World 2: Yoshi's Island☆17Feb 19, 2016Updated 10 years ago
- Defold sample project - parallax effect☆19Sep 16, 2024Updated last year
- Rollback netcode example for Godot (OUTDATED)☆12Sep 15, 2021Updated 4 years ago
- Postprocessing effect repository for LÖVE☆695Dec 23, 2023Updated 2 years ago
- A screensaver that emulates the backgrounds from Sonic levels.☆16Jul 31, 2017Updated 8 years ago