Progress on our disassembly of Super Mario World 2: Yoshi's Island
☆17Feb 19, 2016Updated 10 years ago
Alternatives and similar repositories for YoshiDis
Users that are interested in YoshiDis are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A repository to be filled mainly by a lua script for Super Mario World 2: Yoshi's Island (Snes), among RAM research, glitch hunting, and …☆12Aug 6, 2026Updated 2 months ago
- Tools, hacks, technical info about good old games☆16Jan 21, 2024Updated 2 years ago
- A man walks into some bars..☆14May 21, 2023Updated 3 years ago
- Full disassembly of Yoshi's Island (SNES) version U 1.0☆162Aug 15, 2026Updated 2 months ago
- Disassembly of the Super Mario All-Stars ROM☆33Oct 18, 2026Updated 2 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- SNES 65816 processor plugin for IDA (Interactive Disassembler) 6.x☆23Apr 5, 2019Updated 7 years ago
- Wind Viewer is a level viewer and editor for Zelda: The Wind Waker and (to an extend) Twilight Princess.☆24Jan 17, 2014Updated 12 years ago
- NeoGeo 2 Player Tetris using NeoBits NeoDev library☆12Jun 25, 2012Updated 14 years ago
- A donkey kong country returns editor☆11Jun 5, 2015Updated 11 years ago
- Tools for examining, editing, and extracting data from Super Smash Brothers for Wii/3DS☆10Aug 23, 2022Updated 4 years ago
- A collection of implementation of compressions mainly used in SFC/SNES Games.☆12Jan 26, 2026Updated 9 months ago
- Kirby's Adventure Level Editor (C++ / Qt)☆45Aug 1, 2015Updated 11 years ago
- ☆13Mar 31, 2019Updated 7 years ago
- 65816, SuperFX and spc700 assembly syntax highlighting for sublime text.☆11Sep 21, 2014Updated 12 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Disassembly and remade build system for SNES game Super Bomberman☆112Jul 11, 2026Updated 3 months ago
- Codemasters/Tokumaru NES tile compressor+decompressor☆11Mar 24, 2017Updated 9 years ago
- Test for multiple controllers that plug into an NES or Famicom☆12May 31, 2021Updated 5 years ago
- Custom Zelda Ocarina of Time Disk Assembly☆23Feb 16, 2018Updated 8 years ago
- Translation repository for Marvelous: Another Treasure Island for the Super Famicom☆11Aug 7, 2025Updated last year
- SNES tile editor mode 1☆33Nov 24, 2025Updated 11 months ago
- debug-oriented fork of bsnes v073☆11Mar 31, 2024Updated 2 years ago
- Extract and import tiles from Sega Master System (SMS) roms.☆22Oct 10, 2020Updated 6 years ago
- An experimental microgame maker☆14Oct 4, 2020Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A disassembler for WDC 65816 binaries, specifically SNES ROMs for now.☆35Aug 4, 2014Updated 12 years ago
- Ludum Dare 29 jam game☆16Aug 19, 2018Updated 8 years ago
- Repository for storing common/shared useful codes for SMW modding.☆15Aug 10, 2025Updated last year
- Level editor for Zelda: Oracle of Ages & Seasons based on the disassembly☆61Apr 14, 2026Updated 6 months ago
- Level editor for Donkey Kong '94 for Classic Gameboy☆23Apr 28, 2019Updated 7 years ago
- A very basic 160 4bpp snes superfx demo☆19Oct 25, 2026Updated last week
- ☆13Jan 29, 2021Updated 5 years ago
- Expanding human knowledge of Zelda64 (mostly Majora's Mask), slowly.☆23Oct 14, 2018Updated 8 years ago
- Lua scripts for emulators supporting Emulua☆26Sep 21, 2026Updated last month
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Disassembly of Legend of Zelda☆77Apr 14, 2016Updated 10 years ago
- Super Nintendo Development☆52Apr 7, 2012Updated 14 years ago
- WDC 65816 processor module for Ghidra☆30Mar 27, 2024Updated 2 years ago
- Disassembly of Super Mario Land 2☆16Mar 7, 2014Updated 12 years ago
- SNES reverse engineering toolkit with support for static recompilation☆37Sep 26, 2021Updated 5 years ago
- A fast C++ entity system☆14Jun 2, 2014Updated 12 years ago
- Simple image-decompressing program for WayForward's .anb format used in their game DuckTales: Remastered☆14Nov 23, 2024Updated last year