Chase-C / Flocking-Simulation
A 3D Boids-like flocking simulation coded in Haskell.
☆65Updated 9 years ago
Alternatives and similar repositories for Flocking-Simulation:
Users that are interested in Flocking-Simulation are comparing it to the libraries listed below
- haskell, opengl, toy project☆211Updated 6 years ago
- OpenGL-based rendering engine with embedded language that compiles to GLSL.☆77Updated 5 years ago
- GHC plugin that improves Haskell code's numerical stability☆193Updated 9 years ago
- A black hole raytracer written in Haskell☆171Updated 3 years ago
- 2D game engine written in Haskell☆90Updated 3 years ago
- Quick and easy data visualizations with Haskell☆83Updated 6 years ago
- Type-safe, type-level and stateless Haskell graphics framework☆109Updated 7 years ago
- Software rasterization, N-Body simulation and Game of Life in Rust + Haskell☆109Updated 8 years ago
- ☆72Updated 7 years ago
- Compilation of useful resources for learning Haskell☆112Updated 7 years ago
- Tools for working with regular grids/graphs/lattices.☆107Updated 2 years ago
- SDL2 tutorial code in Haskell☆143Updated last year
- Heavily inspired by RoboCode. Program robots in Haskell and watch them fight.☆15Updated 9 years ago
- A Real-Time Rendering framework written in Haskell☆53Updated last year
- Preflight checklist for Haskell code. Aspire to greatness!☆68Updated 8 years ago
- Simulate physics on generalized coordinate systems using Hamiltonian Mechanics and automatic differentiation. Don't throw away your shot…☆150Updated 5 months ago
- Classic games recreated in netwire☆94Updated 8 years ago
- A simple FRP library providing leak-free first-class streams.☆115Updated 8 years ago
- A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.☆276Updated last year
- Fast image IO and transformations.☆276Updated last year
- Haskell tool to generate expressions from types☆100Updated 7 years ago
- A Haskell API into HTML5 Canvas☆71Updated last month
- A Livecoding Playground for Room-Scale VR☆127Updated 7 years ago
- 2D physics and rendering for apecs☆45Updated 6 years ago
- Experiments on the construction of functions☆29Updated 9 years ago
- Haskell bindings to bgfx, a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆32Updated 9 years ago
- Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library☆160Updated last year
- A Minesweeper clone with infinite grid written in Haskell.☆33Updated 2 years ago
- Implementing Quake 3 in Haskell & Vulkan☆163Updated 4 years ago
- A MOBA written using Haskell, Yampa, and SDL☆25Updated 9 years ago