CesMak / mcts_cardgameLinks
Reinforcement Learning (PPO) applied to a multiplayer simple card game (Witches)
☆10Updated 5 years ago
Alternatives and similar repositories for mcts_cardgame
Users that are interested in mcts_cardgame are comparing it to the libraries listed below
Sorting:
- Distributed DRL by Ray and TensorFlow Tutorial.☆10Updated 6 years ago
- implementation of "Evolution Strategies as a Scalable Alternative to Reinforcement Learning" OpenAI paper☆20Updated 4 years ago
- Baselines for Neural MMO -- new users should treat this repo as a starter project☆51Updated last year
- ☆17Updated 6 years ago
- Collection of OpenAI parametrized action-space environments.☆69Updated 10 months ago
- Deep Reinforcement Learning by using Proximal Policy Optimization and Random Network Distillation in Tensorflow 2 and Pytorch with some e…☆54Updated 2 months ago
- MARS is shortened for Multi-Agent Research Studio, a library for mulit-agent reinforcement learning research.☆50Updated last year
- Distributed RL Implementation using Pytorch and Ray (ApeX(Ape-X), A3C, Distributed-PPO(DPPO), Impala)☆27Updated 3 years ago
- PyTorch Implementation of Implicit Quantile Networks (IQN) for Distributional Reinforcement Learning with additional extensions like PER,…☆90Updated 2 years ago
- This is an pytorch implementation of Distributed Proximal Policy Optimization(DPPO).☆63Updated 7 years ago
- A2C training of Relational Deep Reinforcement Learning Architecture☆13Updated 3 years ago
- Solving POMDP using Recurrent networks☆92Updated 5 years ago
- reinforcement learning with pytorch geometric library☆51Updated 4 years ago
- Bayesian Reward Shaping Framework for Deep Reinforcement Learning☆25Updated 6 years ago
- An implementation of Deep Q-Learning from Demonstrations (DQfD) for playing Atari 2600 video games☆32Updated 3 years ago
- PPO with multi-head/autoregressive action outputs☆45Updated 4 years ago
- Extending rllab to event-driven multiagent environments☆13Updated 7 years ago
- Proximal Policy Optimization with Beta distribution - uses multi agent Unity ML Tennis☆30Updated 7 years ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆103Updated 10 months ago
- A PyTorch implementation of SEED, originally created by Google Research for TensorFlow 2.☆15Updated 5 years ago
- pytorch implementation of "Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control"☆53Updated 3 years ago
- A framework for easy prototyping of distributed reinforcement learning algorithms☆96Updated 5 years ago
- Experiments to train transformer network to master reinforcement learning environments.☆32Updated 4 years ago
- soft q learning and soft actor critic☆16Updated 7 years ago
- Fictitious Self-play & Reinforcement Learning☆18Updated 8 years ago
- A repository for code of reinforcement learning algorithms with PyTorch☆30Updated 4 years ago
- Hierarchical-DQN in pytorch (not actively maintained)☆73Updated 8 years ago
- PyTorch implementation of our paper Real-Time Reinforcement Learning (NeurIPS 2019)☆76Updated 5 years ago
- Pytorch implementation of [Feudal Net](https://arxiv.org/abs/1703.01161). ([Tensorflow version](https://github.com/dmakian/feudal_networ…☆17Updated 6 years ago
- Codes accompanying the paper "Learning Nearly Decomposable Value Functions with Communication Minimization" (ICLR 2020)☆86Updated 3 years ago