Big-Onche / Tesseract-Sauerbraten
Cube 2: Sauerbraten ported to Tesseract
☆14Updated 3 months ago
Alternatives and similar repositories for Tesseract-Sauerbraten:
Users that are interested in Tesseract-Sauerbraten are comparing it to the libraries listed below
- Main repository for Valhalla, a first-person shooter game project inspired by old school and modern titles.☆62Updated last week
- Clean-room reimplementation of Team Fortress Classic in QuakeC.☆25Updated 8 months ago
- Structured List of Quake Engines☆26Updated last year
- A tool for writing Sauerbraten .ogz files (maps) using JavaScript.☆10Updated 2 months ago
- The QuakeC repository for NZ:P, all platforms.☆13Updated last month
- ☆47Updated this week
- 64-bit vesion of DOS game Tube (Bullfrog, 1994)☆17Updated last year
- Open-source survival racing game on the ioquake3 engine.☆48Updated 5 months ago
- ☆43Updated 6 months ago
- An open source remake of Dangerous Dave, A 1988 DOS game.☆28Updated 6 months ago
- Curses-based Doom WAD file editor☆26Updated this week
- Fork of fhDoom with x64 support and other improvements.☆13Updated 5 months ago
- Blood source code reconstruction☆18Updated last year
- FortressOne qwprogs. Fork of Classic Fortress qwprogs. Fork of TF 2.9.☆24Updated 5 months ago
- SourceTech engine☆24Updated this week
- ☆44Updated last year
- Free assets and Free Open Source Software game for based on Build Engine of EDuke32 and DN3D engine.☆11Updated 6 months ago
- OCC is an unofficial open source engine reimplementation of the game trilogy Crystal Caves☆65Updated this week
- Doom port for DOS☆46Updated 3 years ago
- my patches on top of the official Cube 2: Sauerbraten client & server☆18Updated 3 weeks ago
- rewriting 3D Movie Maker from source☆21Updated 9 months ago
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆46Updated 8 years ago
- Regular archiving of publically available source code repositories☆13Updated 2 months ago
- ZDRay baking utility for GZDoom☆37Updated 4 months ago
- WAD composer for Doom, Heretic, Hexen, and Strife☆67Updated 2 months ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- Doom 3 for GLES 2 with multi-threaded renderer☆30Updated last month
- A workaround for GPL software that wants to use the Steamworks SDK.☆77Updated 3 years ago
- Port of Roadfighter from Brain Games to the OpenPandora, ODroid and Linux - Status: Working☆18Updated 2 years ago
- Official repository for the original POSTAL source code.☆54Updated 5 months ago