Prototyping Vulkan engine
☆20Mar 21, 2024Updated 2 years ago
Alternatives and similar repositories for AneRend
Users that are interested in AneRend are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆46Mar 24, 2023Updated 3 years ago
- TSDF library☆12Oct 3, 2017Updated 8 years ago
- Car driving demo in OpenGL with non-trivial physics simulation.☆11Feb 26, 2021Updated 5 years ago
- A Physically Based Vulkan Renderer.☆33Updated this week
- C# Wpf Project Template with unmanaged C++ OpenGL☆10Oct 25, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆20Oct 19, 2018Updated 7 years ago
- Physically based renderer demo written using Vulkan.☆93Nov 11, 2024Updated last year
- A hybrid renderer exploring the combination of rasterization and ray tracing for real-time graphics. Written in C++ using Vulkan.☆16Nov 15, 2021Updated 4 years ago
- Vulkan meshlet + visibility buffer renderer☆63Dec 10, 2023Updated 2 years ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆144Oct 21, 2025Updated 10 months ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Jul 10, 2019Updated 7 years ago
- [ECCV24] MOD-UV: Learning Mobile Object Detectors from Unlabeled Videos☆11Oct 7, 2024Updated last year
- Simple and extensible overlay system using ImGui and the Kengine.☆19Apr 18, 2022Updated 4 years ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆17Jun 26, 2020Updated 6 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Implementation of light baking system for ray tracing☆16Apr 22, 2023Updated 3 years ago
- Code and data for realistic physics-based simulations for surgery using SOFA☆19May 11, 2026Updated 3 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 3 years ago
- ImPop: Useful utils for Dear ImGui. Includes compile-time palette generation, ConfigMenu, DatePicker, OutlineText, PerfFooter☆18Sep 9, 2024Updated last year
- Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"☆17Aug 7, 2023Updated 3 years ago
- Rendering Complex Shape With Sphere Tracing☆25Jul 17, 2023Updated 3 years ago
- A C++ implementation of cache-oblivious Van Emde Boas search trees☆19Feb 7, 2018Updated 8 years ago
- Code for "Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured …☆17Oct 15, 2023Updated 2 years ago
- Experimental DirectX 12 Rendering Engine☆92Aug 11, 2026Updated 3 weeks ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Simple yet Powerful OpenGL Program capable of loading any 3D.obj in the world!☆22Jul 4, 2024Updated 2 years ago
- UE5 Style Render Engine Based On Vulkan☆193Aug 20, 2025Updated last year
- Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by maki…☆16Apr 5, 2021Updated 5 years ago
- Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.☆21Jul 31, 2022Updated 4 years ago
- GPU occlusion culling using compute shader with Vulkan☆57Jan 23, 2018Updated 8 years ago
- [T-ITS 2026] MonoASRH: Efficient Feature Aggregation and Scale-Aware Regression for Monocular 3D Object Detection☆14Apr 11, 2026Updated 4 months ago
- Webpage for computing and displaying a devices float and int precision for vertex and fragment shaders.☆15Oct 27, 2021Updated 4 years ago
- IBL map converter for PBR☆51Mar 5, 2022Updated 4 years ago
- ☆14Mar 24, 2026Updated 5 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A real-time rendering game engine.☆15Jun 15, 2022Updated 4 years ago
- ☆12Mar 7, 2024Updated 2 years ago
- ☆11Jun 2, 2020Updated 6 years ago
- A Rendering Engine based on DirectX12☆48Jul 4, 2021Updated 5 years ago
- Rendering engine and editor☆11Apr 18, 2026Updated 4 months ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆10Dec 12, 2016Updated 9 years ago
- C/C++ (single) header, quaternion based, 3D camera system for games and other graphics applications☆18Sep 12, 2022Updated 3 years ago