AndyMUnity / AssetBundle-ContentHasher
This tool can be integrated into a build pipeline in order to generate more reliable hashes for AssetBundles using Unity's built in pipeline.
☆19Updated 4 years ago
Alternatives and similar repositories for AssetBundle-ContentHasher:
Users that are interested in AssetBundle-ContentHasher are comparing it to the libraries listed below
- Unity AssetBundle 资源加密☆14Updated 5 years ago
- 🍹Auto generate Unity3D UGUI code for your UI framework.☆10Updated 6 years ago
- Unity3d项目研发方面的技术总结☆12Updated last year
- PolyMesh Image,TP Atlas etc☆15Updated 5 years ago
- Draw WireFrame of mesh in unity☆18Updated 6 years ago
- Google Protobuf C# & lua generator with Unity3d☆26Updated 4 years ago
- UGUI优化☆15Updated 2 years ago
- Playable integration for Unity Visual Scripting.☆25Updated 2 years ago
- Unity动画生成器☆11Updated 5 years ago
- Rule based SpriteAtlas Generator for Unity3D☆14Updated last year
- Unity ObjectPicker Advanced 对象选择器☆29Updated 8 years ago
- A component that dynamically changes the rendering resolution for a particular camera.☆9Updated last year
- unity的残影效果☆15Updated last year
- UGUI 对齐工具☆11Updated 6 years ago
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 2 years ago
- Unity根据设备性能自动修改质量设置Quality☆31Updated 3 years ago
- Animation synchronization demo for unity.☆20Updated last year
- Unity ParticleSystem for built-in UI☆24Updated 2 years ago
- 将 TortoiseSVN 的基础操作内嵌到 Unity,并使用快捷键操作,提高效率☆10Updated 6 years ago
- DataTable Solution for .NET Core and Unity.☆17Updated 3 weeks ago
- 目标是自用独立游戏框架,开发ing☆20Updated last year
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago
- 十万同屏,真机测试,slg,ecs☆38Updated 3 years ago
- ACTSkill editor.☆16Updated 9 months ago
- Easy unity3d ConvexHull range detecter一个简单的unity凸/凹包范围检测器,可以用作场景事件碰撞等☆32Updated 6 years ago
- 基于 Unity Timeline 的 Lite 版本,相较于原版,使用自定义的驱动,可扩展☆15Updated last month
- TextureProcessor is a unity editor tool, you can quickly process texture and do some basic editing.☆16Updated 6 months ago
- TimeLine Event☆26Updated 6 months ago
- 本项目是 UniversalRP 的扩展库 支持自定义设置 URP 相机走 Gamma 还是 Linear 修复线性空间中的 UI 透明度差异问题, 能够让 UI 设计师在 Unity 中保持原有的 sRBG 工作流.☆11Updated 2 years ago
- 游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码☆36Updated 4 years ago