Unity project for simple cool laser beams using Blender.
☆10Oct 14, 2016Updated 9 years ago
Alternatives and similar repositories for LowPolyLaserBeam
Users that are interested in LowPolyLaserBeam are comparing it to the libraries listed below
Sorting:
- The official Arcweave plugin for Unity3d☆10Jul 20, 2020Updated 5 years ago
- Skybox shaders for Unity.☆26Oct 23, 2019Updated 6 years ago
- Unity project for the replay video☆11Nov 30, 2021Updated 4 years ago
- Grayscale Shader collection for Unity☆14Jan 16, 2021Updated 5 years ago
- Simple Dash Effect Unity☆13Mar 18, 2021Updated 4 years ago
- Isometric sorting system for Unity using ECS☆15May 23, 2022Updated 3 years ago
- ☆34Mar 14, 2021Updated 4 years ago
- Make your character grab objects and transport them to a destination. You need Final IK for this.☆17Apr 12, 2017Updated 8 years ago
- Toon shaders for a rich variety of visual expressions☆14Aug 13, 2021Updated 4 years ago
- Unity Reinforcement Learning compared to Goal-Oriented Action Planning☆14Dec 20, 2019Updated 6 years ago
- A set up for MS Visual Studio shortcuts close to the Sublime Text☆16Jan 9, 2019Updated 7 years ago
- [V3.1.0] Framework aiming to facilitate the code development of a character in Unity☆19Feb 11, 2019Updated 7 years ago
- Advanced 3D hack-n-slash template inspired by "Links Awakening" with an advanced maneuvering, weapons and effects systems.☆21Feb 13, 2020Updated 6 years ago
- VFX for Unity☆21Mar 4, 2022Updated 4 years ago
- A very simple experiment to create an Omnidirectional light using Shader graph☆19Jan 17, 2020Updated 6 years ago
- Object detection and optimized raycast system for Unity3D☆22Mar 3, 2022Updated 4 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆26Dec 15, 2019Updated 6 years ago
- Parallax Occlusion Mapping shader☆25Mar 10, 2017Updated 8 years ago
- CSG Editor made in C#☆23Dec 8, 2022Updated 3 years ago
- much faster 2d level creation☆22Aug 17, 2018Updated 7 years ago
- ☆21Aug 23, 2018Updated 7 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆24Apr 18, 2019Updated 6 years ago
- A simple entity-component roguelike template, made in Unity.☆24Feb 9, 2020Updated 6 years ago
- Tools and scripts for use with Unity3D. (Most likely written in C#.)☆40Jan 10, 2018Updated 8 years ago
- Unity Terrain に沿って大量の草を生やす(shader 非依存)☆95Mar 7, 2020Updated 6 years ago
- ☆22Nov 13, 2022Updated 3 years ago
- A physically-based Toon Shader for Unity☆23Apr 24, 2020Updated 5 years ago
- ☆24Aug 30, 2018Updated 7 years ago
- Generic event bus for Unity with Extenject.☆27Mar 18, 2025Updated 11 months ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 4 years ago
- ☆24Sep 23, 2019Updated 6 years ago
- Weber State University Senior Project - (Optical Frequency Domain Reflectometry)☆12Feb 28, 2024Updated 2 years ago
- Code for San José website☆11Feb 20, 2026Updated 2 weeks ago
- Codes for femtosecond laser interaction research☆13Jun 25, 2025Updated 8 months ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- Unity UI List Box Control, Drop Down List Control and Progress Bar Control☆31May 25, 2017Updated 8 years ago
- ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standar…☆33Jan 7, 2024Updated 2 years ago
- VirtualizingTreeView is a Unity UI control that can be used to represent hierarchical data. VirtualzingTreeView implements drag & drop, d…☆34Sep 3, 2024Updated last year