3dperceptionlab / unrealrox-plusLinks
Upgraded version of UnrealROX, as plugin
☆31Updated 4 years ago
Alternatives and similar repositories for unrealrox-plus
Users that are interested in unrealrox-plus are comparing it to the libraries listed below
Sorting:
- On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner, CVPR2020☆59Updated 5 years ago
- SIGGRAPH Asia 2020: Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects☆76Updated 5 years ago
- Official implementation for the NeurIPS 2020 paper Neural Non-Rigid Tracking.☆187Updated 4 years ago
- A simple mesh sequence player based on open3d.☆34Updated 3 years ago
- A python implementation of the As-Rigid-As-Possible paper by Ogla Sorkine and Marc Alexa.☆47Updated 6 years ago
- Real-time, open-source simulation of transparent objects for deep learning applications☆57Updated 3 years ago
- [ICCV 2021] A dataset of non-rigidly deforming objects.☆352Updated 3 years ago
- ☆29Updated 6 years ago
- Marching cubes with and without color interpolation, and edge subsampling.☆190Updated 3 years ago
- Differentiable Rasterization-based Renderer implemented in CUDA and C++☆64Updated 5 years ago
- The official repository for [CVPR2022] MOVER: Human-Aware Object Placement for Visual Environment Reconstruction.☆100Updated 2 years ago
- GenDR: A Generalized Differentiable Renderer☆83Updated 3 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 4 years ago
- Super fast SMPL/+H/-X implementation in C++, with CUDA support and a built-in OpenGL renderer☆178Updated 3 years ago
- ☆45Updated 5 years ago
- Generate watertight meshes and sdf grids from degenerate, non-manifold meshes☆108Updated 2 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆32Updated 4 years ago
- Code for "Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids", CVPR 2019☆148Updated last year
- Official Pytorch implementation for 2020 3DV paper "PLACE: Proximity Learning of Articulation and Contact in 3D Environments" and trained…☆51Updated 3 years ago
- ☆33Updated 2 years ago
- ☆65Updated 8 years ago
- repo for NIMBLE: A Non-rigid Hand Model with Bones and Muscles☆138Updated last year
- Official pytorch implementation of DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces☆24Updated 5 years ago
- Modeling 3D Shapes by Reinforcement Learning (ECCV2020)☆128Updated 8 months ago
- Simulating Kinect Noise: adding noise to clean depth-maps rendered with a graphics engine.☆86Updated 5 years ago
- Simple OpenGL mesh/point cloud viewer☆122Updated 3 years ago
- [CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function☆143Updated last year
- Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).☆182Updated 5 years ago
- a pytorch cuda extension for fast (dual) quaternion operations☆28Updated 2 years ago
- Reconstructing Hand-Held Objects from Monocular Video, Siggraph Asia 2022 Conference Track☆100Updated 2 years ago