370417 / symmetric-shadowcasting
A symmetric field of view algorithm
☆41Updated 3 years ago
Alternatives and similar repositories for symmetric-shadowcasting:
Users that are interested in symmetric-shadowcasting are comparing it to the libraries listed below
- Traditional roguelike game in the spirit of ADOM and Omega.☆79Updated this week
- Roguelike dungeon generation library written on Python3☆131Updated 4 years ago
- Entity Component System (ECS) for PICO-8 & Picotron☆68Updated 7 months ago
- A Code Page 437/ASCII tileset for POWDER.☆65Updated 2 years ago
- A free roguelike loader, celebrating free roguelikes☆55Updated 3 years ago
- Create your TIC-80 games with TypeScript☆60Updated 7 months ago
- A JS/TS roguelike library.☆30Updated 2 years ago
- Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches fea…☆49Updated 5 years ago
- JavaScript/TypeScript Roguelike Template - The basics to start building your own☆124Updated 11 months ago
- Procjam 2019 project that builds tiny economies☆30Updated 2 years ago
- Modern roguelike with atmosphere☆38Updated 10 months ago
- A streamlined roguelike with deeply tactical combat.☆50Updated 8 years ago
- Rogue-like C++ library☆20Updated last year
- Interface library for applications with text-based console-like output☆125Updated last year
- A modern roguelike engine made while following the older libtcod tutorials.☆23Updated last year
- A Roguelike demo made with Godot engine.☆37Updated 4 years ago
- Generate 8x8 tilesets☆49Updated 2 years ago
- ☆38Updated 5 years ago
- A tiny scene-entity-component library created for the PICO-8 fantasty console.☆52Updated 6 years ago
- ☆60Updated 4 years ago
- Template, build tasks, and easy-install scripts for making FNA + Nez games with VSCode☆42Updated 3 years ago
- Opensource framework for creating javascript retro-games. Inspired by Pico8☆39Updated last year
- Library of useful functions and tables for Lua programming for the PICO-8 fantasy console☆38Updated 6 months ago
- Code for the Ludum Dare 53 entry, "Neo City Express".☆144Updated last year
- A simple demonstration of various roguelike dungeon generation algorithms.☆213Updated 3 years ago
- Code for my Procedural Map Generation talk at the Roguelike Celebration 2020☆89Updated 2 years ago
- A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.☆84Updated 4 years ago
- An interface to use the SUGAR API with Castle & Love2D☆52Updated 5 years ago
- A roguelike originally created (and developed until version 0.6.4c) by Andrew Doull.☆59Updated 6 years ago
- Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e..g linting, format conversion)☆106Updated last month