370417 / symmetric-shadowcasting
A symmetric field of view algorithm
☆41Updated 3 years ago
Alternatives and similar repositories for symmetric-shadowcasting:
Users that are interested in symmetric-shadowcasting are comparing it to the libraries listed below
- JavaScript/TypeScript Roguelike Template - The basics to start building your own☆125Updated last year
- Traditional roguelike game in the spirit of ADOM and Omega.☆81Updated last week
- A free roguelike loader, celebrating free roguelikes☆57Updated 3 years ago
- Roguelike dungeon generation library written on Python3☆132Updated 4 years ago
- A Code Page 437/ASCII tileset for POWDER.☆65Updated 2 years ago
- Interface library for applications with text-based console-like output☆128Updated last year
- A simple demonstration of various roguelike dungeon generation algorithms.☆217Updated 3 years ago
- Entity Component System (ECS) for PICO-8 & Picotron☆68Updated 9 months ago
- A JS/TS roguelike library.☆31Updated 2 years ago
- A Godot roguelike☆64Updated 5 years ago
- A streamlined roguelike with deeply tactical combat.☆50Updated 8 years ago
- A devlog/tutorial series covering the creation of a roguelike, in the style of Dungeon Crawl Stone Soup, in the Godot engine.☆60Updated 8 years ago
- A tiny scene-entity-component library created for the PICO-8 fantasty console.☆52Updated 6 years ago
- BearLibTerminal samples ported to python☆33Updated 5 years ago
- Code for my Procedural Map Generation talk at the Roguelike Celebration 2020☆91Updated 2 years ago
- A library for managing maps for roguelike games in Godot Engine☆38Updated 2 years ago
- Create your TIC-80 games with TypeScript☆61Updated last month
- Generate 8x8 tilesets☆49Updated 2 years ago
- Project files for a Godot roguelike tutorial video☆28Updated 4 years ago
- A BearLibTerminal framework for Python 3☆62Updated 7 months ago
- A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.☆19Updated this week
- A status/attribute rule manager lib for C# games☆27Updated last month
- GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm☆29Updated 2 years ago
- ☆158Updated 5 years ago
- A Roguelike demo made with Godot engine.☆37Updated 5 years ago
- Minima is an homage to the 8-bit Ultima games (especially Ultima II - Ultima V) written in the PICO-8 environment.☆91Updated 3 years ago
- Port of Pixel Planets shaders to Defold☆38Updated 4 years ago
- A coffeebreaklike set in the GearHead world.☆86Updated this week
- A library that creates a terminal-like window with feature-packed drawing of text and easy input handling. MIRROR.☆65Updated 5 years ago
- A simple and customisable UI library for TIC-80 based on Uare☆32Updated 4 years ago