zweifel / Physis-Shard
Artificial Intelligence Library
☆22Updated 6 months ago
Related projects ⓘ
Alternatives and complementary repositories for Physis-Shard
- Simple, small, fully-connected Python version of NeoRL☆11Updated 8 years ago
- Numenta's experimental C++ research code. Please see htmresearch for more details.☆25Updated 5 years ago
- Generative Sparse Distributed Representations, a fast generative model written in Python (Original C++ implementation https://github.com/…☆24Updated 8 years ago
- An attempt to reimplement experiments from the 2013 paper by Wissner-Gross & Freer☆10Updated this week
- Code for my blog post "Design by Evolution"☆21Updated 6 years ago
- Conditional Associative Logic Memory☆27Updated 7 years ago
- Convenient hyperparameter optimization☆14Updated 6 months ago
- MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT☆11Updated 7 years ago
- ☆59Updated 8 years ago
- Sample code for generative recurrent autoencoders.☆25Updated 8 years ago
- Generative SDR demo☆13Updated 8 years ago
- Evolutionary Algorithms Library☆63Updated 4 years ago
- Improving spiking dynamical networks: Accurate delays, higher-order synapses, and time cells☆7Updated 7 years ago
- Implementation of the Monte-Carlo CTW AIXI approximation as described by Joel Veness et al.☆12Updated 7 years ago
- A CUDA implementation of the Tsetlin Machine based on bitwise operators☆26Updated 5 years ago
- An experiment with some brain-inspired ideas☆14Updated 6 years ago
- Python bindings to HTFE☆33Updated 9 years ago
- stochs: fast stochastic solvers for machine learning in C++ and Cython☆26Updated 2 years ago
- Backprop training of recurrent neural networks with Hebbian plastic connections☆20Updated 3 years ago
- The original implementation of HyperNEAT in C++☆91Updated 7 years ago
- Online machine learning algorithm that makes predictions about the environment to improve itself.☆60Updated 7 years ago
- Replication of Uber Neuroevolution paper☆46Updated 6 years ago
- Tensorflow Implementation of Programmable Agents☆36Updated 7 years ago
- Learning to Prune: Exploring the Frontier of Fast and Accurate Parsing☆22Updated last month
- Code for a generative controller for the AI Gym cartpole task☆15Updated 7 years ago
- Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger☆31Updated 3 years ago
- Neuroevolution as a direct policy search deep reinforcement learning method, implemented using Keras and DEAP.☆70Updated 3 years ago