zaikman / UnityPublic
A front-facing repository for various tools and boiler plate scripts.
☆31Updated 10 years ago
Related projects ⓘ
Alternatives and complementary repositories for UnityPublic
- A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.☆52Updated 7 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆64Updated 7 years ago
- Editor scripts allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor☆41Updated 2 years ago
- A collection of small reusable Unity3D property drawers.☆70Updated 11 years ago
- Gives the list of scripts in the current scene with gameobject reference.☆54Updated 3 years ago
- An attribute that sets a script's execution order☆60Updated 8 years ago
- Twisted Oak Unity Utilities☆51Updated 9 years ago
- C# extensions for Unity development☆73Updated 4 years ago
- An easy to use API that allows you to manipulate files inside of Unity without the headache of using AssetDatabase.☆69Updated 7 years ago
- Tools for copying and pasting Unity3d AnimationCurves, and for extracting AnimationCurves from imported Animations☆32Updated 10 years ago
- An attribute that let's you auto-load components☆61Updated 8 years ago
- Color gradient overlay image effect for Unity☆89Updated 8 years ago
- A collection of useful scripts for Unity.☆31Updated 4 years ago
- A set of Unity classes and their inspector drawers that provide easy reflection and decoupling.☆44Updated 7 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- An asset reference finder for asset heavy projects☆45Updated 5 years ago
- ☆87Updated 4 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- A editor tool for the engine Unity3D that shows in a visual way the dependencies between assets.☆28Updated 5 years ago
- ☆21Updated 7 years ago
- ☆77Updated 3 years ago
- A collection of Unity Engine Shaders I've made using Shader Graph.☆49Updated 5 years ago
- Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.☆66Updated 6 years ago
- Simple per-poly vertex painter for Unity☆59Updated 7 years ago
- Help functions to build ReorderableList☆41Updated 8 years ago
- Simple example of painting straight onto a mesh with a shader☆67Updated 8 years ago
- Unity3D, extended. Includes hotkeys, C# extensions, utilities and more.☆62Updated 3 years ago
- Don't use this - use Deform instead! Its way better!☆49Updated 6 years ago