This is the official implementation of "WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images."
☆29Aug 10, 2026Updated 2 months ago
Alternatives and similar repositories for WildSplatter
Users that are interested in WildSplatter are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling☆26Oct 11, 2026Updated last week
- [CVPR 2026] GenWildSplat: Generalizable Sparse-View 3D Reconstruction from Unconstrained Images☆63May 3, 2026Updated 5 months ago
- Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models☆30Sep 15, 2025Updated last year
- ☆24Jun 30, 2026Updated 3 months ago
- Official repo for the paper "You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes"☆25May 15, 2026Updated 5 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Decoder-only View Synthesis Model☆18Jun 1, 2026Updated 4 months ago
- [ECCV 2026 Oral🔥] Keep It Simple: Multi-Key Episodic Memory Retrieval for Ultra-Long Video Understanding☆34Oct 5, 2026Updated 2 weeks ago
- [ECCV 2026] Video-Oasis: Rethinking Evaluation of Video Understanding☆38Aug 11, 2026Updated 2 months ago
- PanSt3R: Multi-view Consistent Panoptic Segmentation (official code)☆95Mar 20, 2026Updated 7 months ago
- Official implementation of SPFSplatV2: Efficient Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views☆53Jun 30, 2026Updated 3 months ago
- MosaicMem in Rust - Hybrid Spatial Memory for Video World Models☆19Mar 26, 2026Updated 6 months ago
- Official Code for Time-Aware World Model (TAWM) with TD-MPC2 as the baseline architecture in the experiments.☆16Nov 24, 2025Updated 10 months ago
- [ECCV 2026] Dense Reward for Multi-View 3D Reasoning with Global Maps and Local Views☆14Sep 27, 2026Updated 3 weeks ago
- [CVPR'26] Official implementation of "Emergent Outlier View Rejection in Visual Geometry Grounded Transformers"☆226Feb 22, 2026Updated 8 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆34Apr 5, 2026Updated 6 months ago
- Official repository of the "Clustered Error Correction with Grouped 4D Gaussian Splatting" (SIGGRAPH Asia 2025)☆22Jan 30, 2026Updated 8 months ago
- 3QFP: Efficient neural implicit surface reconstruction using Tri-Quadtrees and Fourier feature Positional encoding (ICRA24)☆12Jan 20, 2026Updated 9 months ago
- [CVPR 2026 Findings] SwiftVGGT: A Scalable Visual Geometry Grounded Transformer for Large-Scale Scenes☆100Nov 25, 2025Updated 10 months ago
- [NeurIPS 2025] Implementation of "SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting"☆59May 16, 2025Updated last year
- [ICCV 2025] CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images☆58Jul 15, 2025Updated last year
- [CVPR'25] Official repository for "Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration"☆107Sep 26, 2026Updated 3 weeks ago
- [ICLR'26] IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction☆451Dec 1, 2025Updated 10 months ago
- [CVPR'26] Official implementation of "C3G: Learning Compact 3D Representations with 2K Gaussians"☆199Jun 2, 2026Updated 4 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Learning to Enhance Aperture Phasor Field for Non-Line-of-Sight Imaging☆16Dec 31, 2024Updated last year
- [RA-L 2026] Source code of the paper "REACT3D: Recovering Articulations for Interactive Physical 3D Scenes"☆18Apr 3, 2026Updated 6 months ago
- [ECCV 2026] Articulated Object Reconstruction from Rest-State Observation☆12Aug 12, 2026Updated 2 months ago
- QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization☆25Nov 11, 2025Updated 11 months ago
- [CGF] A curated list of papers on feed-forward 3D reconstruction and novel view synthesis.☆21Mar 14, 2026Updated 7 months ago
- ☆20Aug 6, 2026Updated 2 months ago
- Implementation of Lift4d, Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild, from Litman et al. of Carnegie Mellon☆15Jun 24, 2026Updated 3 months ago
- ☆16Oct 9, 2026Updated 2 weeks ago
- [ECCV 2026] Feed-forward, Physically Plausible Human-Scene Reconstruction☆28Sep 18, 2026Updated last month
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- [NeurIPS'25] Official implementation of "D^2USt3R: Enhancing 3D Reconstruction with 4D Pointmaps for Dynamic Scenes"☆87Dec 21, 2025Updated 10 months ago
- MeshAxiom: An Agent-Native 3D Foundation Stack for Programmable Worlds☆30Updated this week
- [ICCV2025] ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors☆64May 17, 2026Updated 5 months ago
- (ECCV2024) KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter☆19Jun 27, 2025Updated last year
- [ICLR 2026] StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams☆188Mar 11, 2026Updated 7 months ago
- Official implementation of Segment-then-Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting.☆34Jan 16, 2026Updated 9 months ago
- Geometry-aware 3D Language Gaussian Splatting (arXiv 2024)☆18Jan 7, 2026Updated 9 months ago